public static Item CreateRandomItem(int level, ItemType itemType) { if (itemType == ItemType.Cannon) { return(Cannon.CreateRandomCannon(level)); } else if (itemType == ItemType.EMPGenerator) { return(EMPGenerator.CreateRandomEMPGenerator(level)); } else if (itemType == ItemType.Engine) { return(Engine.CreateRandomEngine(level)); } else if (itemType == ItemType.Flamethrower) { return(Flamethrower.CreateRandomFlamethrower(level)); } else if (itemType == ItemType.Hangar) { return(Hangar.CreateRandomHangar(level)); } else if (itemType == ItemType.Harpoon) { return(Harpoon.CreateRandomHarpoon(level)); } else if (itemType == ItemType.Hull) { return(Hull.CreateRandomHull(level)); } else if (itemType == ItemType.Laser) { return(Laser.CreateRandomLaser(level)); } else if (itemType == ItemType.LifeSupport) { return(LifeSupport.CreateRandomLifeSupport(level)); } else if (itemType == ItemType.MineLayer) { return(MineLayer.CreateRandomMineLayer(level)); } else if (itemType == ItemType.Reactor) { return(Reactor.CreateRandomReactor(level)); } else if (itemType == ItemType.RocketLauncher) { return(RocketLauncher.CreateRandomRocketLauncher(level)); } else if (itemType == ItemType.ShieldGenerator) { return(ShieldGenerator.CreateRandomShieldGenerator(level)); } else { return(null); } }