private static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false) { try { Role role = __instance.CurRole; if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None) { __instance._wasAnytimeAlive = true; } __instance.InitSCPs(); __instance.AliveTime = 0f; switch (role.team) { case Team.RSC: case Team.CDP: __instance.EscapeStartTime = (int)Time.realtimeSinceStartup; break; } try { __instance._hub.footstepSync.SetLoudness(role.team, role.roleId.Is939()); } catch { } if (NetworkServer.active) { Handcuffs component = __instance._hub.handcuffs; component.ClearTarget(); component.NetworkCufferId = -1; component.NetworkForceCuff = false; if (role.roleId != RoleType.Spectator && RespawnManager.CurrentSequence() != RespawnManager.RespawnSequencePhase.SpawningSelectedTeam && UnitNamingManager.RolesWithEnforcedDefaultName.TryGetValue(role.roleId, out SpawnableTeamType value) && RespawnManager.Singleton.NamingManager.TryGetAllNamesFromGroup((byte)value, out string[] names) &&
private static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false) { Role role = __instance.Classes.SafeGet(__instance.CurClass); if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None) { __instance._wasAnytimeAlive = true; } __instance.InitSCPs(); __instance.AliveTime = 0f; switch (role.team) { case Team.MTF: AchievementManager.Achieve("arescue"); break; case Team.CHI: AchievementManager.Achieve("chaos"); break; case Team.RSC: case Team.CDP: __instance.EscapeStartTime = (int)Time.realtimeSinceStartup; break; } __instance.GetComponent <Inventory>(); try { __instance.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939()); } catch { } if (NetworkServer.active) { Handcuffs component = __instance.GetComponent <Handcuffs>(); component.ClearTarget(); component.NetworkCufferId = -1; } if (role.team != Team.RIP) { if (NetworkServer.active && !lite) { Vector3 constantRespawnPoint = NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint; if (constantRespawnPoint != Vector3.zero) { __instance._pms.OnPlayerClassChange(constantRespawnPoint, 0f); } else { GameObject randomPosition = CharacterClassManager._spawnpointManager.GetRandomPosition(__instance.CurClass); Vector3 spawnPoint; float rotY; if (randomPosition != null) { spawnPoint = randomPosition.transform.position; rotY = randomPosition.transform.rotation.eulerAngles.y; AmmoBox component1 = __instance.GetComponent <AmmoBox>(); if (escape && __instance.KeepItemsAfterEscaping) { Inventory component2 = PlayerManager.localPlayer.GetComponent <Inventory>(); for (ushort index = 0; index < 3; ++index) { if (component1[index] >= 15U) { component2.SetPickup(component1.types[index].inventoryID, component1[index], randomPosition.transform.position, randomPosition.transform.rotation, 0, 0, 0); } } } component1.ResetAmmo(); } else { spawnPoint = __instance.DeathPosition; rotY = 0f; } var ev = new SpawningEventArgs(API.Features.Player.Get(__instance.gameObject), __instance.CurClass, spawnPoint, rotY); Player.OnSpawning(ev); __instance._pms.OnPlayerClassChange(ev.Position, ev.RotationY); } if (!__instance.SpawnProtected && __instance.EnableSP && __instance.SProtectedTeam.Contains((int)role.team)) { __instance.GodMode = true; __instance.SpawnProtected = true; __instance.ProtectedTime = Time.time; } } if (!__instance.isLocalPlayer) { __instance.GetComponent <PlayerStats>().maxHP = role.maxHP; } } __instance.Scp0492.iAm049_2 = __instance.CurClass == RoleType.Scp0492; __instance.Scp106.iAm106 = __instance.CurClass == RoleType.Scp106; __instance.Scp173.iAm173 = __instance.CurClass == RoleType.Scp173; __instance.Scp939.iAm939 = __instance.CurClass.Is939(); __instance.RefreshPlyModel(); return(false); }
public static bool Prefix(Handcuffs __instance, GameObject target) { if (EventPlugin.HandcuffEventPatchDisable) { return(true); } try { if (!__instance._interactRateLimit.CanExecute() || target == null || Vector3.Distance(target.transform.position, __instance.transform.position) > __instance.raycastDistance * 1.10000002384186) { return(false); } Handcuffs handcuffs = ReferenceHub.GetHub(target).handcuffs; if (handcuffs == null || __instance.MyReferenceHub.inventory.curItem != ItemType.Disarmer || (__instance.MyReferenceHub.characterClassManager.CurClass < RoleType.Scp173 || handcuffs.CufferId >= 0) || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None) { return(false); } Team team1 = __instance.MyReferenceHub.characterClassManager.Classes .SafeGet(__instance.MyReferenceHub.characterClassManager.CurClass).team; Team team2 = __instance.MyReferenceHub.characterClassManager.Classes .SafeGet(handcuffs.MyReferenceHub.characterClassManager.CurClass).team; bool flag = false; switch (team1) { case Team.MTF: if (team2 == Team.CHI || team2 == Team.CDP) { flag = true; } if (team2 == Team.RSC && ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers")) { flag = true; } break; case Team.CHI: if (team2 == Team.MTF || team2 == Team.RSC) { flag = true; } if (team2 == Team.CDP && ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d")) { flag = true; } break; case Team.RSC: if (team2 == Team.CHI || team2 == Team.CDP) { flag = true; } break; case Team.CDP: if (team2 == Team.MTF || team2 == Team.RSC) { flag = true; } break; } if (!flag) { return(false); } __instance.ClearTarget(); bool allow = true; Events.InvokePlayerHandcuff(__instance.gameObject, target, ref allow); if (!allow) { return(false); } handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId; return(false); } catch (Exception e) { Log.Error($"Handcuffed Error: {e}"); return(true); } }
public static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false) { if (EventPlugin.PlayerSpawnEventPatchDisable) { return(true); } try { Role role = __instance.Classes.SafeGet(__instance.CurClass); if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None) { __instance._wasAnytimeAlive = true; } __instance.InitSCPs(); __instance.AliveTime = 0f; switch (role.team) { case Team.MTF: AchievementManager.Achieve("arescue"); break; case Team.CHI: AchievementManager.Achieve("chaos"); break; case Team.RSC: case Team.CDP: __instance.EscapeStartTime = (int)Time.realtimeSinceStartup; break; } __instance.GetComponent <Inventory>(); try { __instance.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939()); } catch { } if (NetworkServer.active) { Handcuffs component = __instance.GetComponent <Handcuffs>(); component.ClearTarget(); component.NetworkCufferId = -1; } if (role.team != Team.RIP) { if (NetworkServer.active && !lite) { Vector3 constantRespawnPoint = NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint; if (constantRespawnPoint != Vector3.zero) { __instance._pms.OnPlayerClassChange(constantRespawnPoint, 0f); } else { GameObject randomPosition = CharacterClassManager.SpawnpointManager.GetRandomPosition(__instance.CurClass); Vector3 spawnPoint = new Vector3(0f, 0f, 0f); float rotY = 0f; if (randomPosition != null) { spawnPoint = randomPosition.transform.position; rotY = randomPosition.transform.rotation.eulerAngles.y; AmmoBox component2 = __instance.GetComponent <AmmoBox>(); if (escape && __instance.KeepItemsAfterEscaping) { Inventory component3 = PlayerManager.localPlayer.GetComponent <Inventory>(); for (ushort num = 0; num < 3; num += 1) { if (component2.GetAmmo(num) >= 15) { component3.SetPickup(component2.types[num].inventoryID, component2.GetAmmo(num), randomPosition.transform.position, randomPosition.transform.rotation, 0, 0, 0); } } } component2.SetAmmoAmount(); } else { spawnPoint = __instance.DeathPosition; rotY = 0f; } Events.InvokePlayerSpawn(__instance, __instance.CurClass, ref spawnPoint, ref rotY); __instance._pms.OnPlayerClassChange(spawnPoint, rotY); } if (!__instance.SpawnProtected && __instance.EnableSP && __instance.SProtectedTeam.Contains((int)role.team)) { __instance.GodMode = true; __instance.SpawnProtected = true; __instance.ProtectedTime = Time.time; } } if (!__instance.isLocalPlayer) { __instance.GetComponent <PlayerStats>().maxHP = role.maxHP; } } __instance.Scp049.iAm049 = (__instance.CurClass == RoleType.Scp049); __instance.Scp0492.iAm049_2 = (__instance.CurClass == RoleType.Scp0492); __instance.Scp096.iAm096 = (__instance.CurClass == RoleType.Scp096); __instance.Scp106.iAm106 = (__instance.CurClass == RoleType.Scp106); __instance.Scp173.iAm173 = (__instance.CurClass == RoleType.Scp173); __instance.Scp939.iAm939 = __instance.CurClass.Is939(); __instance.RefreshPlyModel(); return(false); } catch (Exception exception) { Log.Error($"PlayerSpawnEvent error: {exception}"); return(true); } }
private static bool Prefix(Handcuffs __instance, GameObject target) { try { if (!__instance._interactRateLimit.CanExecute() || target == null || Vector3.Distance(target.transform.position, __instance.transform.position) > __instance.raycastDistance * 1.10000002384186) { return(false); } Handcuffs handcuffs = ReferenceHub.GetHub(target).handcuffs; if (handcuffs == null || __instance.MyReferenceHub.inventory.curItem != ItemType.Disarmer || (__instance.MyReferenceHub.characterClassManager.CurClass < RoleType.Scp173 || handcuffs.CufferId >= 0) || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None) { return(false); } Team team1 = __instance.MyReferenceHub.characterClassManager.Classes .SafeGet(__instance.MyReferenceHub.characterClassManager.CurClass).team; Team team2 = __instance.MyReferenceHub.characterClassManager.Classes .SafeGet(handcuffs.MyReferenceHub.characterClassManager.CurClass).team; bool flag = false; switch (team1) { case Team.MTF: if (team2 == Team.CHI || team2 == Team.CDP) { flag = true; } if (team2 == Team.RSC && ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers")) { flag = true; } break; case Team.CHI: if (team2 == Team.MTF || team2 == Team.RSC) { flag = true; } if (team2 == Team.CDP && ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d")) { flag = true; } break; case Team.RSC: if (team2 == Team.CHI || team2 == Team.CDP) { flag = true; } break; case Team.CDP: if (team2 == Team.MTF || team2 == Team.RSC) { flag = true; } break; } if (!flag) { return(false); } __instance.ClearTarget(); var ev = new HandcuffingEventArgs(API.Features.Player.Get(__instance.gameObject), API.Features.Player.Get(target)); Player.OnHandcuffing(ev); if (!ev.IsAllowed) { return(false); } handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId; return(false); } catch (Exception e) { Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Player.Handcuffing: {e}\n{e.StackTrace}"); return(true); } }
public static void ApplyPropertiesCustom(this ReferenceHub rh, Vector3 pos, float rotY, bool lite = false) { Role role = rh.characterClassManager.Classes.SafeGet(rh.characterClassManager.CurClass); if (!rh.characterClassManager._wasAnytimeAlive && rh.characterClassManager.CurClass != RoleType.Spectator && rh.characterClassManager.CurClass != RoleType.None) { rh.characterClassManager._wasAnytimeAlive = true; } rh.characterClassManager.InitSCPs(); rh.characterClassManager.AliveTime = 0.0f; switch (role.team) { case Team.MTF: AchievementManager.Achieve("arescue", true); break; case Team.CHI: AchievementManager.Achieve("chaos", true); break; case Team.RSC: case Team.CDP: rh.characterClassManager.EscapeStartTime = (int)Time.realtimeSinceStartup; break; } rh.characterClassManager.GetComponent <Inventory>(); try { rh.characterClassManager.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939()); } catch { } if (NetworkServer.active) { Handcuffs component = rh.characterClassManager.GetComponent <Handcuffs>(); component.ClearTarget(); component.NetworkCufferId = -1; } if (role.team != Team.RIP) { if (NetworkServer.active && !lite) { rh.characterClassManager._pms.OnPlayerClassChange(pos, rotY); if (!rh.characterClassManager.SpawnProtected && rh.characterClassManager.EnableSP && rh.characterClassManager.SProtectedTeam.Contains((int)role.team)) { rh.characterClassManager.GodMode = true; rh.characterClassManager.SpawnProtected = true; rh.characterClassManager.ProtectedTime = Time.time; } } if (!rh.characterClassManager.isLocalPlayer) { rh.characterClassManager.GetComponent <PlayerStats>().maxHP = role.maxHP; } } rh.characterClassManager.Scp0492.iAm049_2 = rh.characterClassManager.CurClass == RoleType.Scp0492; rh.characterClassManager.Scp106.iAm106 = rh.characterClassManager.CurClass == RoleType.Scp106; rh.characterClassManager.Scp173.iAm173 = rh.characterClassManager.CurClass == RoleType.Scp173; rh.characterClassManager.Scp939.iAm939 = rh.characterClassManager.CurClass.Is939(); rh.characterClassManager.RefreshPlyModel(RoleType.None); }
public static bool Prefix(Handcuffs __instance, GameObject target) { try { if (!__instance._interactRateLimit.CanExecute()) { return(false); } if (target == null || Vector3.Distance(target.transform.position, __instance.transform.position) > __instance.raycastDistance * 1.1f) { return(false); } //Get The Handcuff of the Target var handcuffs = ReferenceHub.GetHub(target).handcuffs; if (handcuffs == null || __instance.MyReferenceHub.inventory.curItem != ItemType.Disarmer || __instance.MyReferenceHub.characterClassManager.CurClass < RoleType.Scp173) { return(false); } if (handcuffs.CufferId >= 0 || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None) { return(false); } //Team of the person who cuffs someone var team = __instance.MyReferenceHub.characterClassManager.CurRole.team; //Team of the Person who will become cuffed var team2 = handcuffs.MyReferenceHub.characterClassManager.CurRole.team; var flag = false; switch (team) { //Check for When the Cuffer is a DBoy case Team.CDP: { if (team2 == Team.MTF || team2 == Team.RSC) { flag = true; } break; } //Check for when the Cuffer is a Nerd case Team.RSC: { if (team2 == Team.CHI || team2 == Team.CDP) { flag = true; } break; } //Check for when the Cuffer is a Chaos case Team.CHI: { switch (team2) { case Team.MTF: case Team.RSC: case Team.CDP when ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d"): flag = true; break; } break; } //Check for when the Cuffer is a Mtf case Team.MTF: { switch (team2) { case Team.CHI: case Team.CDP: case Team.RSC when ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers"): flag = true; break; } break; } } //Event var cuffer = __instance.GetPlayer(); var target2 = handcuffs.GetPlayer(); Events.InvokePlayerCuffedEvent(cuffer, target2, ref flag); if (!flag) { return(false); } __instance.ClearTarget(); handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId; return(false); } catch (Exception e) { Log.Error($"PlayerCuffedEvent Error: {e}"); return(true); } }
private static bool Prefix(Handcuffs __instance, GameObject target) { try { if (!__instance._interactRateLimit.CanExecute()) { return(false); } if (target == null || Vector3.Distance(target.transform.position, __instance.transform.position) > __instance.raycastDistance * 1.1f) { return(false); } var targetplayer = target.GetPlayer(); var player = __instance.GetPlayer(); var item = player.ItemInHand; var handcuffs = targetplayer.Handcuffs; if (item.ItemType != ItemType.Disarmer) { return(false); } if (handcuffs.CufferId >= 0 || __instance.ForceCuff || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None) { return(false); } //Team of the person who cuffs someone var team = player.Team; //Team of the Person who will become cuffed var team2 = targetplayer.Team; var flag = false; switch (team) { //Check for When the Cuffer is a DBoy case Team.CDP: { if (team2 == Team.MTF || team2 == Team.RSC) { flag = true; } break; } //Check for when the Cuffer is a Nerd case Team.RSC: { if (team2 == Team.CHI || team2 == Team.CDP) { flag = true; } break; } //Check for when the Cuffer is a Chaos case Team.CHI: { switch (team2) { case Team.MTF: case Team.RSC: case Team.CDP when ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d"): flag = true; break; } break; } //Check for when the Cuffer is a Mtf case Team.MTF: { switch (team2) { case Team.CHI: case Team.CDP: case Team.RSC when ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers"): flag = true; break; } break; } } //Event var cuffer = __instance.GetPlayer(); var target2 = handcuffs.GetPlayer(); SynapseController.Server.Events.Player.InvokePlayerCuffTargetEvent(target2, cuffer, item, ref flag); SynapseController.Server.Events.Player.InvokePlayerItemUseEvent(cuffer, item, Api.Events.SynapseEventArguments.ItemInteractState.Finalizing, ref flag); if (!flag) { return(false); } if (team2 == Team.MTF && team == global::Team.CDP) { __instance.MyReferenceHub.playerStats.TargetAchieve(__instance.MyReferenceHub.playerStats.connectionToClient, "tableshaveturned"); } __instance.ClearTarget(); handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId; return(false); } catch (Exception e) { Synapse.Api.Logger.Get.Error($"Synapse-Event: PlayerAmmoDrop failed!!\n{e}\nStackTrace:\n{e.StackTrace}"); return(true); } }