Exemple #1
0
        private static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false)
        {
            try
            {
                Role role = __instance.CurRole;
                if (!__instance._wasAnytimeAlive &&
                    __instance.CurClass != RoleType.Spectator &&
                    __instance.CurClass != RoleType.None)
                {
                    __instance._wasAnytimeAlive = true;
                }

                __instance.InitSCPs();
                __instance.AliveTime = 0f;
                switch (role.team)
                {
                case Team.RSC:
                case Team.CDP:
                    __instance.EscapeStartTime = (int)Time.realtimeSinceStartup;
                    break;
                }

                try
                {
                    __instance._hub.footstepSync.SetLoudness(role.team, role.roleId.Is939());
                }
                catch
                {
                }

                if (NetworkServer.active)
                {
                    Handcuffs component = __instance._hub.handcuffs;
                    component.ClearTarget();
                    component.NetworkCufferId  = -1;
                    component.NetworkForceCuff = false;

                    if (role.roleId != RoleType.Spectator &&
                        RespawnManager.CurrentSequence() != RespawnManager.RespawnSequencePhase.SpawningSelectedTeam &&
                        UnitNamingManager.RolesWithEnforcedDefaultName.TryGetValue(role.roleId, out SpawnableTeamType value) &&
                        RespawnManager.Singleton.NamingManager.TryGetAllNamesFromGroup((byte)value, out string[] names) &&
Exemple #2
0
        private static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false)
        {
            Role role = __instance.Classes.SafeGet(__instance.CurClass);

            if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None)
            {
                __instance._wasAnytimeAlive = true;
            }

            __instance.InitSCPs();
            __instance.AliveTime = 0f;
            switch (role.team)
            {
            case Team.MTF:
                AchievementManager.Achieve("arescue");
                break;

            case Team.CHI:
                AchievementManager.Achieve("chaos");
                break;

            case Team.RSC:
            case Team.CDP:
                __instance.EscapeStartTime = (int)Time.realtimeSinceStartup;
                break;
            }

            __instance.GetComponent <Inventory>();
            try
            {
                __instance.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939());
            }
            catch
            {
            }

            if (NetworkServer.active)
            {
                Handcuffs component = __instance.GetComponent <Handcuffs>();
                component.ClearTarget();
                component.NetworkCufferId = -1;
            }

            if (role.team != Team.RIP)
            {
                if (NetworkServer.active && !lite)
                {
                    Vector3 constantRespawnPoint = NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint;
                    if (constantRespawnPoint != Vector3.zero)
                    {
                        __instance._pms.OnPlayerClassChange(constantRespawnPoint, 0f);
                    }
                    else
                    {
                        GameObject randomPosition = CharacterClassManager._spawnpointManager.GetRandomPosition(__instance.CurClass);
                        Vector3    spawnPoint;
                        float      rotY;

                        if (randomPosition != null)
                        {
                            spawnPoint = randomPosition.transform.position;
                            rotY       = randomPosition.transform.rotation.eulerAngles.y;
                            AmmoBox component1 = __instance.GetComponent <AmmoBox>();
                            if (escape && __instance.KeepItemsAfterEscaping)
                            {
                                Inventory component2 = PlayerManager.localPlayer.GetComponent <Inventory>();
                                for (ushort index = 0; index < 3; ++index)
                                {
                                    if (component1[index] >= 15U)
                                    {
                                        component2.SetPickup(component1.types[index].inventoryID, component1[index], randomPosition.transform.position, randomPosition.transform.rotation, 0, 0, 0);
                                    }
                                }
                            }

                            component1.ResetAmmo();
                        }
                        else
                        {
                            spawnPoint = __instance.DeathPosition;
                            rotY       = 0f;
                        }

                        var ev = new SpawningEventArgs(API.Features.Player.Get(__instance.gameObject), __instance.CurClass, spawnPoint, rotY);

                        Player.OnSpawning(ev);

                        __instance._pms.OnPlayerClassChange(ev.Position, ev.RotationY);
                    }

                    if (!__instance.SpawnProtected && __instance.EnableSP && __instance.SProtectedTeam.Contains((int)role.team))
                    {
                        __instance.GodMode        = true;
                        __instance.SpawnProtected = true;
                        __instance.ProtectedTime  = Time.time;
                    }
                }

                if (!__instance.isLocalPlayer)
                {
                    __instance.GetComponent <PlayerStats>().maxHP = role.maxHP;
                }
            }

            __instance.Scp0492.iAm049_2 = __instance.CurClass == RoleType.Scp0492;
            __instance.Scp106.iAm106    = __instance.CurClass == RoleType.Scp106;
            __instance.Scp173.iAm173    = __instance.CurClass == RoleType.Scp173;
            __instance.Scp939.iAm939    = __instance.CurClass.Is939();
            __instance.RefreshPlyModel();

            return(false);
        }
Exemple #3
0
        public static bool Prefix(Handcuffs __instance, GameObject target)
        {
            if (EventPlugin.HandcuffEventPatchDisable)
            {
                return(true);
            }

            try
            {
                if (!__instance._interactRateLimit.CanExecute() || target == null ||
                    Vector3.Distance(target.transform.position, __instance.transform.position) >
                    __instance.raycastDistance * 1.10000002384186)
                {
                    return(false);
                }
                Handcuffs handcuffs = ReferenceHub.GetHub(target).handcuffs;
                if (handcuffs == null || __instance.MyReferenceHub.inventory.curItem != ItemType.Disarmer ||
                    (__instance.MyReferenceHub.characterClassManager.CurClass < RoleType.Scp173 ||
                     handcuffs.CufferId >= 0) || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None)
                {
                    return(false);
                }
                Team team1 = __instance.MyReferenceHub.characterClassManager.Classes
                             .SafeGet(__instance.MyReferenceHub.characterClassManager.CurClass).team;
                Team team2 = __instance.MyReferenceHub.characterClassManager.Classes
                             .SafeGet(handcuffs.MyReferenceHub.characterClassManager.CurClass).team;
                bool flag = false;
                switch (team1)
                {
                case Team.MTF:
                    if (team2 == Team.CHI || team2 == Team.CDP)
                    {
                        flag = true;
                    }
                    if (team2 == Team.RSC && ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers"))
                    {
                        flag = true;
                    }

                    break;

                case Team.CHI:
                    if (team2 == Team.MTF || team2 == Team.RSC)
                    {
                        flag = true;
                    }
                    if (team2 == Team.CDP && ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d"))
                    {
                        flag = true;
                    }

                    break;

                case Team.RSC:
                    if (team2 == Team.CHI || team2 == Team.CDP)
                    {
                        flag = true;
                    }

                    break;

                case Team.CDP:
                    if (team2 == Team.MTF || team2 == Team.RSC)
                    {
                        flag = true;
                    }

                    break;
                }

                if (!flag)
                {
                    return(false);
                }
                __instance.ClearTarget();

                bool allow = true;
                Events.InvokePlayerHandcuff(__instance.gameObject, target, ref allow);

                if (!allow)
                {
                    return(false);
                }
                handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId;

                return(false);
            }
            catch (Exception e)
            {
                Log.Error($"Handcuffed Error: {e}");
                return(true);
            }
        }
Exemple #4
0
        public static bool Prefix(CharacterClassManager __instance, bool lite = false, bool escape = false)
        {
            if (EventPlugin.PlayerSpawnEventPatchDisable)
            {
                return(true);
            }

            try
            {
                Role role = __instance.Classes.SafeGet(__instance.CurClass);
                if (!__instance._wasAnytimeAlive && __instance.CurClass != RoleType.Spectator && __instance.CurClass != RoleType.None)
                {
                    __instance._wasAnytimeAlive = true;
                }
                __instance.InitSCPs();
                __instance.AliveTime = 0f;
                switch (role.team)
                {
                case Team.MTF:
                    AchievementManager.Achieve("arescue");
                    break;

                case Team.CHI:
                    AchievementManager.Achieve("chaos");
                    break;

                case Team.RSC:
                case Team.CDP:
                    __instance.EscapeStartTime = (int)Time.realtimeSinceStartup;
                    break;
                }
                __instance.GetComponent <Inventory>();
                try
                {
                    __instance.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939());
                }
                catch
                {
                }
                if (NetworkServer.active)
                {
                    Handcuffs component = __instance.GetComponent <Handcuffs>();
                    component.ClearTarget();
                    component.NetworkCufferId = -1;
                }
                if (role.team != Team.RIP)
                {
                    if (NetworkServer.active && !lite)
                    {
                        Vector3 constantRespawnPoint = NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint;
                        if (constantRespawnPoint != Vector3.zero)
                        {
                            __instance._pms.OnPlayerClassChange(constantRespawnPoint, 0f);
                        }
                        else
                        {
                            GameObject randomPosition = CharacterClassManager.SpawnpointManager.GetRandomPosition(__instance.CurClass);
                            Vector3    spawnPoint     = new Vector3(0f, 0f, 0f);
                            float      rotY           = 0f;
                            if (randomPosition != null)
                            {
                                spawnPoint = randomPosition.transform.position;
                                rotY       = randomPosition.transform.rotation.eulerAngles.y;
                                AmmoBox component2 = __instance.GetComponent <AmmoBox>();
                                if (escape && __instance.KeepItemsAfterEscaping)
                                {
                                    Inventory component3 = PlayerManager.localPlayer.GetComponent <Inventory>();
                                    for (ushort num = 0; num < 3; num += 1)
                                    {
                                        if (component2.GetAmmo(num) >= 15)
                                        {
                                            component3.SetPickup(component2.types[num].inventoryID, component2.GetAmmo(num), randomPosition.transform.position, randomPosition.transform.rotation, 0, 0, 0);
                                        }
                                    }
                                }
                                component2.SetAmmoAmount();
                            }
                            else
                            {
                                spawnPoint = __instance.DeathPosition;
                                rotY       = 0f;
                            }
                            Events.InvokePlayerSpawn(__instance, __instance.CurClass, ref spawnPoint, ref rotY);
                            __instance._pms.OnPlayerClassChange(spawnPoint, rotY);
                        }
                        if (!__instance.SpawnProtected && __instance.EnableSP && __instance.SProtectedTeam.Contains((int)role.team))
                        {
                            __instance.GodMode        = true;
                            __instance.SpawnProtected = true;
                            __instance.ProtectedTime  = Time.time;
                        }
                    }
                    if (!__instance.isLocalPlayer)
                    {
                        __instance.GetComponent <PlayerStats>().maxHP = role.maxHP;
                    }
                }
                __instance.Scp049.iAm049    = (__instance.CurClass == RoleType.Scp049);
                __instance.Scp0492.iAm049_2 = (__instance.CurClass == RoleType.Scp0492);
                __instance.Scp096.iAm096    = (__instance.CurClass == RoleType.Scp096);
                __instance.Scp106.iAm106    = (__instance.CurClass == RoleType.Scp106);
                __instance.Scp173.iAm173    = (__instance.CurClass == RoleType.Scp173);
                __instance.Scp939.iAm939    = __instance.CurClass.Is939();
                __instance.RefreshPlyModel();

                return(false);
            }
            catch (Exception exception)
            {
                Log.Error($"PlayerSpawnEvent error: {exception}");
                return(true);
            }
        }
Exemple #5
0
        private static bool Prefix(Handcuffs __instance, GameObject target)
        {
            try
            {
                if (!__instance._interactRateLimit.CanExecute() || target == null ||
                    Vector3.Distance(target.transform.position, __instance.transform.position) >
                    __instance.raycastDistance * 1.10000002384186)
                {
                    return(false);
                }
                Handcuffs handcuffs = ReferenceHub.GetHub(target).handcuffs;
                if (handcuffs == null || __instance.MyReferenceHub.inventory.curItem != ItemType.Disarmer ||
                    (__instance.MyReferenceHub.characterClassManager.CurClass < RoleType.Scp173 ||
                     handcuffs.CufferId >= 0) || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None)
                {
                    return(false);
                }
                Team team1 = __instance.MyReferenceHub.characterClassManager.Classes
                             .SafeGet(__instance.MyReferenceHub.characterClassManager.CurClass).team;
                Team team2 = __instance.MyReferenceHub.characterClassManager.Classes
                             .SafeGet(handcuffs.MyReferenceHub.characterClassManager.CurClass).team;
                bool flag = false;
                switch (team1)
                {
                case Team.MTF:
                    if (team2 == Team.CHI || team2 == Team.CDP)
                    {
                        flag = true;
                    }
                    if (team2 == Team.RSC && ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers"))
                    {
                        flag = true;
                    }

                    break;

                case Team.CHI:
                    if (team2 == Team.MTF || team2 == Team.RSC)
                    {
                        flag = true;
                    }
                    if (team2 == Team.CDP && ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d"))
                    {
                        flag = true;
                    }

                    break;

                case Team.RSC:
                    if (team2 == Team.CHI || team2 == Team.CDP)
                    {
                        flag = true;
                    }

                    break;

                case Team.CDP:
                    if (team2 == Team.MTF || team2 == Team.RSC)
                    {
                        flag = true;
                    }

                    break;
                }

                if (!flag)
                {
                    return(false);
                }

                __instance.ClearTarget();

                var ev = new HandcuffingEventArgs(API.Features.Player.Get(__instance.gameObject), API.Features.Player.Get(target));

                Player.OnHandcuffing(ev);

                if (!ev.IsAllowed)
                {
                    return(false);
                }

                handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId;

                return(false);
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Player.Handcuffing: {e}\n{e.StackTrace}");

                return(true);
            }
        }
        public static void ApplyPropertiesCustom(this ReferenceHub rh, Vector3 pos, float rotY, bool lite = false)
        {
            Role role = rh.characterClassManager.Classes.SafeGet(rh.characterClassManager.CurClass);

            if (!rh.characterClassManager._wasAnytimeAlive && rh.characterClassManager.CurClass != RoleType.Spectator && rh.characterClassManager.CurClass != RoleType.None)
            {
                rh.characterClassManager._wasAnytimeAlive = true;
            }
            rh.characterClassManager.InitSCPs();
            rh.characterClassManager.AliveTime = 0.0f;
            switch (role.team)
            {
            case Team.MTF:
                AchievementManager.Achieve("arescue", true);
                break;

            case Team.CHI:
                AchievementManager.Achieve("chaos", true);
                break;

            case Team.RSC:
            case Team.CDP:
                rh.characterClassManager.EscapeStartTime = (int)Time.realtimeSinceStartup;
                break;
            }
            rh.characterClassManager.GetComponent <Inventory>();
            try
            {
                rh.characterClassManager.GetComponent <FootstepSync>().SetLoudness(role.team, role.roleId.Is939());
            }
            catch
            {
            }
            if (NetworkServer.active)
            {
                Handcuffs component = rh.characterClassManager.GetComponent <Handcuffs>();
                component.ClearTarget();
                component.NetworkCufferId = -1;
            }
            if (role.team != Team.RIP)
            {
                if (NetworkServer.active && !lite)
                {
                    rh.characterClassManager._pms.OnPlayerClassChange(pos, rotY);
                    if (!rh.characterClassManager.SpawnProtected && rh.characterClassManager.EnableSP && rh.characterClassManager.SProtectedTeam.Contains((int)role.team))
                    {
                        rh.characterClassManager.GodMode        = true;
                        rh.characterClassManager.SpawnProtected = true;
                        rh.characterClassManager.ProtectedTime  = Time.time;
                    }
                }
                if (!rh.characterClassManager.isLocalPlayer)
                {
                    rh.characterClassManager.GetComponent <PlayerStats>().maxHP = role.maxHP;
                }
            }
            rh.characterClassManager.Scp0492.iAm049_2 = rh.characterClassManager.CurClass == RoleType.Scp0492;
            rh.characterClassManager.Scp106.iAm106    = rh.characterClassManager.CurClass == RoleType.Scp106;
            rh.characterClassManager.Scp173.iAm173    = rh.characterClassManager.CurClass == RoleType.Scp173;
            rh.characterClassManager.Scp939.iAm939    = rh.characterClassManager.CurClass.Is939();
            rh.characterClassManager.RefreshPlyModel(RoleType.None);
        }
        public static bool Prefix(Handcuffs __instance, GameObject target)
        {
            try
            {
                if (!__instance._interactRateLimit.CanExecute())
                {
                    return(false);
                }

                if (target == null || Vector3.Distance(target.transform.position, __instance.transform.position) >
                    __instance.raycastDistance * 1.1f)
                {
                    return(false);
                }

                //Get The Handcuff of the Target
                var handcuffs = ReferenceHub.GetHub(target).handcuffs;
                if (handcuffs == null || __instance.MyReferenceHub.inventory.curItem != ItemType.Disarmer ||
                    __instance.MyReferenceHub.characterClassManager.CurClass < RoleType.Scp173)
                {
                    return(false);
                }

                if (handcuffs.CufferId >= 0 || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None)
                {
                    return(false);
                }
                //Team of the person who cuffs someone
                var team = __instance.MyReferenceHub.characterClassManager.CurRole.team;
                //Team of the Person who will become cuffed
                var team2 = handcuffs.MyReferenceHub.characterClassManager.CurRole.team;

                var flag = false;

                switch (team)
                {
                //Check for When the Cuffer is a DBoy
                case Team.CDP:
                {
                    if (team2 == Team.MTF || team2 == Team.RSC)
                    {
                        flag = true;
                    }
                    break;
                }

                //Check for when the Cuffer is a Nerd
                case Team.RSC:
                {
                    if (team2 == Team.CHI || team2 == Team.CDP)
                    {
                        flag = true;
                    }
                    break;
                }

                //Check for when the Cuffer is a Chaos
                case Team.CHI:
                {
                    switch (team2)
                    {
                    case Team.MTF:
                    case Team.RSC:
                    case Team.CDP when ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d"):
                        flag = true;

                        break;
                    }

                    break;
                }

                //Check for when the Cuffer is a Mtf
                case Team.MTF:
                {
                    switch (team2)
                    {
                    case Team.CHI:
                    case Team.CDP:
                    case Team.RSC when ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers"):
                        flag = true;

                        break;
                    }

                    break;
                }
                }

                //Event
                var cuffer  = __instance.GetPlayer();
                var target2 = handcuffs.GetPlayer();
                Events.InvokePlayerCuffedEvent(cuffer, target2, ref flag);

                if (!flag)
                {
                    return(false);
                }

                __instance.ClearTarget();
                handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId;

                return(false);
            }
            catch (Exception e)
            {
                Log.Error($"PlayerCuffedEvent Error: {e}");
                return(true);
            }
        }
        private static bool Prefix(Handcuffs __instance, GameObject target)
        {
            try
            {
                if (!__instance._interactRateLimit.CanExecute())
                {
                    return(false);
                }

                if (target == null || Vector3.Distance(target.transform.position, __instance.transform.position) >
                    __instance.raycastDistance * 1.1f)
                {
                    return(false);
                }

                var targetplayer = target.GetPlayer();
                var player       = __instance.GetPlayer();
                var item         = player.ItemInHand;

                var handcuffs = targetplayer.Handcuffs;
                if (item.ItemType != ItemType.Disarmer)
                {
                    return(false);
                }

                if (handcuffs.CufferId >= 0 || __instance.ForceCuff || handcuffs.MyReferenceHub.inventory.curItem != ItemType.None)
                {
                    return(false);
                }


                //Team of the person who cuffs someone
                var team = player.Team;
                //Team of the Person who will become cuffed
                var team2 = targetplayer.Team;

                var flag = false;

                switch (team)
                {
                //Check for When the Cuffer is a DBoy
                case Team.CDP:
                {
                    if (team2 == Team.MTF || team2 == Team.RSC)
                    {
                        flag = true;
                    }
                    break;
                }

                //Check for when the Cuffer is a Nerd
                case Team.RSC:
                {
                    if (team2 == Team.CHI || team2 == Team.CDP)
                    {
                        flag = true;
                    }
                    break;
                }

                //Check for when the Cuffer is a Chaos
                case Team.CHI:
                {
                    switch (team2)
                    {
                    case Team.MTF:
                    case Team.RSC:
                    case Team.CDP when ConfigFile.ServerConfig.GetBool("ci_can_cuff_class_d"):
                        flag = true;

                        break;
                    }

                    break;
                }

                //Check for when the Cuffer is a Mtf
                case Team.MTF:
                {
                    switch (team2)
                    {
                    case Team.CHI:
                    case Team.CDP:
                    case Team.RSC when ConfigFile.ServerConfig.GetBool("mtf_can_cuff_researchers"):
                        flag = true;

                        break;
                    }

                    break;
                }
                }

                //Event
                var cuffer  = __instance.GetPlayer();
                var target2 = handcuffs.GetPlayer();
                SynapseController.Server.Events.Player.InvokePlayerCuffTargetEvent(target2, cuffer, item, ref flag);
                SynapseController.Server.Events.Player.InvokePlayerItemUseEvent(cuffer, item, Api.Events.SynapseEventArguments.ItemInteractState.Finalizing, ref flag);

                if (!flag)
                {
                    return(false);
                }

                if (team2 == Team.MTF && team == global::Team.CDP)
                {
                    __instance.MyReferenceHub.playerStats.TargetAchieve(__instance.MyReferenceHub.playerStats.connectionToClient, "tableshaveturned");
                }

                __instance.ClearTarget();
                handcuffs.NetworkCufferId = __instance.MyReferenceHub.queryProcessor.PlayerId;

                return(false);
            }
            catch (Exception e)
            {
                Synapse.Api.Logger.Get.Error($"Synapse-Event: PlayerAmmoDrop failed!!\n{e}\nStackTrace:\n{e.StackTrace}");
                return(true);
            }
        }