internal float DeltaTime(ETimeCategory a_category) { float timeModifier = 1f; if (timeModifiers.TryGetValue(a_category, out timeModifier)) { return(Time.deltaTime * timeModifier); } else { return(Time.deltaTime); } }
internal void SetTimeModifier(ETimeCategory a_category, float a_value) { timeModifiers[a_category] = a_value; }