void Shoot()
 {
     if (shootEnabled && haveWeapon1 == HaveWeapon.M4A1 && M4A1.Ammo > 0 && M4A1.GetInput())
     {
         StartCoroutine(ShootTimer());
     }
     else if (shootEnabled && haveWeapon1 == HaveWeapon.LMG && LMG.Ammo > 0 && LMG.GetInput())
     {
         StartCoroutine(ShootTimer());
     }
     else if (shootEnabled && haveWeapon1 == HaveWeapon.HandGun && HandGun.Ammo > 0)
     {
         if (HandGun.GetInput())
         {
             StartCoroutine(ShootTimer());
         }
         if (HandGun.dual && HandGun2.Ammo > 0 && HandGun2.GetInput())
         {
             StartCoroutine(ShootTimer2());
         }
     }
     else if (shootEnabled && haveWeapon1 == HaveWeapon.ScifiGun && ScifiGun.Ammo > 0 && ScifiGun.GetInput())
     {
         StartCoroutine(ShootTimer());
     }
 }