private void CancelPreWeaponAction() { switch (currentWeaponType) { case "HandGun": theHandGunController.CancelFineSight(); theHandGunController.CancelReload(); HandGunController.isActivate = false; break; case "AutoGun": theAutoGunController.CancelFineSight(); theAutoGunController.CancelReload(); AutoGunController.isActivate = false; break; } }