// Start is called before the first frame update void Start() { haiDictionary = gameObject.AddComponent <HaiDictionary>(); }
// Start is called before the first frame update void Awake() { gameMasterOBJ = GameObject.FindGameObjectWithTag("GameMaster"); gameMaster = gameMasterOBJ.GetComponent <GameMaster>(); haiDictionary = gameMaster.haiDictionary; }