public void GameOver() { endScore.GetComponent <Text>().text = endText; timeBar.SetActive(false); scoreBar.SetActive(false); timeTextGB.SetActive(false); scoreTextGB.SetActive(false); secondTextGB.SetActive(false); HUDQuestionTextGB.SetActive(false); gameoverText.SetActive(true); endScore.SetActive(true); }
public void GameStart() { timeBar.SetActive(true); scoreBar.SetActive(true); timeTextGB.SetActive(true); scoreTextGB.SetActive(true); secondTextGB.SetActive(true); HUDQuestionTextGB.SetActive(true); gameoverText.SetActive(false); endScore.SetActive(false); //crosshair.SetActive(false); }