public void GameOver()
 {
     endScore.GetComponent <Text>().text = endText;
     timeBar.SetActive(false);
     scoreBar.SetActive(false);
     timeTextGB.SetActive(false);
     scoreTextGB.SetActive(false);
     secondTextGB.SetActive(false);
     HUDQuestionTextGB.SetActive(false);
     gameoverText.SetActive(true);
     endScore.SetActive(true);
 }
 public void GameStart()
 {
     timeBar.SetActive(true);
     scoreBar.SetActive(true);
     timeTextGB.SetActive(true);
     scoreTextGB.SetActive(true);
     secondTextGB.SetActive(true);
     HUDQuestionTextGB.SetActive(true);
     gameoverText.SetActive(false);
     endScore.SetActive(false);
     //crosshair.SetActive(false);
 }