/// <summary> /// 增加血条 /// </summary> /// <returns></returns> public HPComponent AddPlayerHPUI(PlayerComponent player) { Transform obj = Instantiate(HPUIPrefab); obj.gameObject.transform.SetParent(transform.Find("HP")); HPComponent hp = obj.GetComponent <HPComponent>(); hp.followObj = player.transform; hp.Init(); return(hp); }
/// <summary> /// 增加血条 /// </summary> /// <returns></returns> public HPComponent AddNPCHPUI(NPCComponent npc) { Transform obj = Instantiate(HPUIPrefab); obj.localScale = Vector3.one; obj.gameObject.transform.SetParent(transform.Find("HP")); HPComponent hp = obj.GetComponent <HPComponent>(); hp.followObj = npc.transform; hp.Init(); return(hp); }