void OnEnable() { src = target as HOEXInspectorUndo; textureProp = serializedObject.FindProperty("_texture"); lock2DProp = serializedObject.FindProperty("lock2D"); divideByWidthProp = serializedObject.FindProperty("divideByWidth"); divideByHeightProp = serializedObject.FindProperty("divideByHeight"); uvMappingProp = serializedObject.FindProperty("uvMapping"); collisionProp = serializedObject.FindProperty("collision"); collisionWidthProp = serializedObject.FindProperty("collisionWidth"); collisionSegMultiplyerProp = serializedObject.FindProperty("collisionSegMultiplyer"); }
// =================================================================================== // UNITY METHODS --------------------------------------------------------------------- private void OnEnable() { src = target as HOEXInspectorUndo; EditorApplication.modifierKeysChanged += this.Repaint; }