public override HMessage ActorTask(HMessage imsg) { HTuple row, column, angle, score; HImage img = new HImage(imsg.GetMessageObj("image")); if (sbm == null) { return(GenFinishMessage()); } HMessage msg = new HMessage(); msg.SetMessageObj(img, "image"); Monitor.Enter(lockobj); try { sbm.FindShapeModel(img, -Math.PI, 2 * Math.PI, 0.5, 1, 0.5, "least_squares", 0, 0.9, out row, out column, out angle, out score); if (row.Length > 0) { HXLDCont contours = sbm.GetShapeModelContours(1); HHomMat2D homMat2D = new HHomMat2D(); homMat2D.VectorAngleToRigid(0.0, 0.0, 0.0, row.D, column.D, angle.D); HXLDCont projcont = homMat2D.AffineTransContourXld(contours); msg.SetMessageObj(projcont, "contour"); } } finally { Monitor.Exit(lockobj); } imsg.Dispose(); return(msg); }
public override HMessage ActorTask(HMessage obj) { HTuple isempty = msg_queue.GetMessageQueueParam("is_empty"); if (isempty.I == 0) { msg_queue.SetMessageQueueParam("flush_queue", 1); } if (obj != null) { obj.Dispose(); } HTuple row, column, angle, score; HImage img; img = imggrabber.GrabImageAsync(-1); HRegion roi = new HRegion(ActiveObject); HMessage msg = new HMessage(); msg.SetMessageObj(img, "image"); Monitor.Enter(lockobj); try { if (sbm != null) { sbm.Dispose(); } sbm = new HShapeModel(img.ReduceDomain(roi), "auto", -Math.PI, 2 * Math.PI, "auto", "auto", "use_polarity", "auto", "auto"); sbm.FindShapeModel(img, 0.0, 0.0, 0.5, 1, 0.5, "least_squares", 0, 0.9, out row, out column, out angle, out score); if (row.Length > 0) { HXLDCont contours = sbm.GetShapeModelContours(1); HHomMat2D homMat2D = new HHomMat2D(); homMat2D.VectorAngleToRigid(0.0, 0.0, 0.0, row.D, column.D, angle.D); HXLDCont projcont = homMat2D.AffineTransContourXld(contours); msg.SetMessageObj(projcont, "contour"); } else { sbm.Dispose(); sbm = null; } } finally { Monitor.Exit(lockobj); } return(msg); }
public override HMessage ActorTask(HMessage obj) { if (obj != null) { obj.Dispose(); } HMessage msg = new HMessage(); HImage img = grabber.GrabImageAsync(-1); msg.SetMessageObj(img, "image"); if (SlowMotion == true) { HOperatorSet.WaitSeconds(0.2); } return(msg); }