public static void Speak(this Extension E, PlayerSpeakEventArgs e, HSpeech Speech) { try { switch (Speech) { case HSpeech.Say: E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostSay, e.Message, e.Theme.Juice(), 0)); break; case HSpeech.Shout: E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostShout, e.Message, e.Theme.Juice())); break; case HSpeech.Whisper: E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostWhisper, e.Message, e.Theme.Juice())); //This will DC you COME BACK TO THIS break; default: break; } } catch (Exception error) { MessageBox.Show(error.ToString()); } }
public void VerifyPrimes(string prime, string generator) { _keyExchange.VerifyDHPrimes(prime, generator); _keyExchange.Padding = PKCSPadding.RandomByte; _main.LogInfo("GenerateSecretKey: " + Headers.OutGenerateSecretKey); SendToServer(HMessage.Construct(Headers.OutGenerateSecretKey, _keyExchange.GetPublicKey())); //SendToServer(HMessage.Construct(Headers.OutGe)) }
public void GenerateSecretKey(string publicKey) { _crypto = new RC4(_keyExchange.GetSharedKey(publicKey)); SendToServer(_crypto.Parse(HMessage.Construct(Headers.ClientVariables, 401, Headers.Variables.ClientVariables_1, Headers.Variables.ClientVariables_2))); SendToServer(_crypto.Parse(HMessage.Construct(Headers.MachineID, GenMid(), "WIN/30,0,0,154"))); SendToServer(_crypto.Parse(HMessage.Construct(Headers.SSOTicket, _sso, _rand.Next(400, 4600)))); SendToServer(_crypto.Parse(HMessage.Construct(Headers.RequestUserData))); IsConnected = true; _main.LogSucess($"[BOT {Id}] Connected"); }
public static void ChangeClothes(this Extension E, IHPlayerData player) { if (player.Gender == HGender.Male) { E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostChangeClothes, HGender.Male.ToString()[0], player.FigureId)); } else { E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostChangeClothes, HGender.Female.ToString()[0], player.FigureId)); } }
public async void Connect() { //if(_proxyServer != null) ////_server.SOCKS5EndPoint = new IPEndPoint(IPAddress.Parse(_proxyServer), _proxyPort); /*try * { * Socket Client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); * Client.NoDelay = true; * IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("3.210.175.39"), 38101); * IAsyncResult result = Client.BeginConnect(endPoint, null, null); * await Task.Factory.FromAsync(result, Client.EndConnect).ConfigureAwait(false); * } * catch( Exception ex) * { * MessageBox.Show(ex.ToString()); * }*/ _server = HNode.ConnectNewAsync("game-us.habbo.com", 38101).Result; while (_server == null) { ; } if (_server.IsConnected) { _main.LogSucess("Connected to habbo server"); } HMessage releaseVerMsg = new HMessage(HMessage.ToBytes("{l}{u:4000}{s:PRODUCTION-202004272205-912004688}{s:FLASH}{i:1}{i:0}")); await _server.SendPacketAsync(releaseVerMsg); HMessage initCryptoMsg = new HMessage(HMessage.Construct(178, HMessage.ToBytes("[0][0][0][2][0]²"))); await _server.SendPacketAsync(initCryptoMsg); //await _server.SendPacketAsync(Headers.ReleaseVersion, Headers.Variables.Production, "FLASH", 1, 0); //await _server.SendPacketAsync(Headers.InitCrypto); HMessage packet = await _server.ReceivePacketAsync().ConfigureAwait(false); while (packet == null) { ; } HandlePacket(packet); //Listen(); }
public int SendToServer(ushort header, params object[] chunks) { return(SendToServer(HMessage.Construct(header, HDestination.Server, HProtocol.Modern, chunks))); }
public static void SendMessage(this Extension E, PlayerSendMessageEventArgs e) { E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostSendMessage, e.PlayerID, e.Message)); }
public int SendToServer(ushort header, params object[] chunks) { return(SendToServer(HMessage.Construct(header, chunks))); }
public Task <int> SendToServerAsync(ushort header, params object[] values) { return(SendToServerAsync(HMessage.Construct(header, values))); }
public void Respect(int id) { SendToServerCrypto(HMessage.Construct(Headers.RoomUserGiveRespect, id)); }
public void Dance(bool status) { SendToServerCrypto(HMessage.Construct(Headers.RoomUserDance, status ? 1 : 0)); }
public void LoadRoom(int room) { SendToServerCrypto(HMessage.Construct(Headers.RequestRoomLoad, room, "", -1)); }
public void ChangeClothes(string figureId) { SendToServerCrypto(HMessage.Construct(Headers.UserSaveLook, "M", figureId)); }
public static void Dance(this Extension E, PlayerDanceEventArgs e) { E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostDance, (int)e.Dance)); }
public static void ChangeMotto(this Extension E, string PlayerName, HHotel Hotel) { string Motto = SKore.GetPlayerMotto(PlayerName, Hotel); E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostChangeMotto, Motto)); }
public static void ChangeMotto(this Extension E, IHPlayerData player) { E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostChangeMotto, player.Motto)); }
public static void ChangeClothes(this Extension E, string PlayerName, HHotel Hotel) { string FigureID = SKore.GetPlayerFigureId(PlayerName, Hotel); E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostChangeClothes, HGender.Male.ToString()[0], FigureID)); }
public static void Gesture(this Extension E, PlayerGestureEventArgs e) { E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostGesture, (int)e.Gesture)); }
private void SendPong() { SendToServerCrypto(HMessage.Construct(Headers.Pong)); }
public static void Sign(this Extension E, PlayerSignEventArgs e) { E.Contractor.SendToServer(HMessage.Construct(Data.Default.HostSign, (int)e.Sign)); }
public void Shout(string msg) { SendToServerCrypto(HMessage.Construct(Headers.RoomUserShout, msg, 1)); }
public Task <int> SendPacketAsync(ushort id, params object[] values) { return(SendAsync(HMessage.Construct(id, values))); }
public void WalkTo(int x, int y) { SendToServerCrypto(HMessage.Construct(Headers.RoomUserWalk, x, y)); }
/// <summary> /// Sends data to the remote <see cref="HNode"/> using the specified header, and chunks in an asynchronous operation. /// </summary> /// <param name="header">The header to be used for the construction of the packet.</param> /// <param name="chunks">The chunks/values that the packet will carry.</param> /// <returns></returns> public Task <int> SendToServerAsync(ushort header, params object[] chunks) { return(Remote.SendAsync(HMessage.Construct(header, chunks))); }
public void Scratch(int petId) { SendToServerCrypto(HMessage.Construct(Headers.ScratchPet, petId)); }
/// <summary> /// Sends data to the local <see cref="HNode"/> using the specified header, and chunks in an asynchronous operation. /// </summary> /// <param name="header">The header to be used for the construction of the packet.</param> /// <param name="chunks">The chunks/values that the packet will carry.</param> /// <returns></returns> public Task <int> SendToClientAsync(ushort header, params object[] chunks) { return(Local.SendAsync(HMessage.Construct(header, chunks))); }
public Task <int> SendToClientAsync(ushort header, params object[] chunks) { var inMessage = new HMessage(0, HMessage.Construct(header, chunks)); return(_externalContractor.SendAsync(inMessage.ToBytes())); }
public Task <int> SendToServerAsync(ushort header, params object[] chunks) { var outMessage = new HMessage(1, HMessage.Construct(header, chunks)); return(_externalContractor.SendAsync(outMessage.ToBytes())); }
public int SendToServer(ushort Header, params object[] Chunks) { return(SendToServer(HMessage.Construct(Header, HDestinations.Server, Protocol, Chunks))); }
private void SendToAll(ushort Header, int Amount = 0, params object[] Chunks) { byte[] Data = HMessage.Construct(Header, HDestinations.Server, HProtocols.Modern, Chunks); SendToAll(Data, Amount); }