void OpenFire() { if (Physics.Raycast(camTransform.TransformPoint(startPosition), camTransform.forward, out hit, range)) { gunMaster.CallEventShotDefault(hit.point, hit.transform); if (hit.transform.CompareTag(GameManager_References._enemyTag)) { //Debug.Log("Shoot enemy"); gunMaster.CallEventShotEnemy(hit.point, hit.transform); } } }
void OpenFire() { // Debug.Log("FIREASKLDFJA"); if (Physics.Raycast(camTransform.TransformPoint(startPos), camTransform.forward, out hit, range)) { gun_Master.CallEventShotDefault(hit.point, hit.transform); if (hit.transform.CompareTag(MCP_References._enemyTag)) { Debug.Log("Hit Enemy"); gun_Master.CallEventShotEnemy(hit.point, hit.transform); } } }
void OpenFire() { if (Physics.Raycast(camTransform.TransformPoint(startPosition), camTransform.forward, out hit, range)) { gunMaster.CallEventShotDefault(hit.point, hit.transform); if (hit.transform.CompareTag("Default")) { gunHitEffects.SpawnDefaultHitEffect(hit.point, hit.transform); } if (hit.transform.CompareTag("Enemy")) { gunHitEffects.SpawnEnemyHitEffect(hit.point, hit.transform); gunMaster.CallEventShotEnemy(hit.point, hit.transform); } } }