void CheckForReloadRequest() { if (Input.GetButtonDown(reloadButtonName) && Time.timeScale > 0 && myTransform.root.CompareTag("Player")) { gunMaster.CallEventRequestReload(); } }
void CheckForReloadRequest() { if (Input.GetButtonDown(reloadButtonName) && Time.timeScale > 0 && myTransform.root.CompareTag(GameManager_References._playerTag)) { gunMaster.CallEventRequestReload(); } }
void CheckForReloadRequest() { if (Input.GetButtonDown(reloadButtonName) && Time.timeScale > 0 && _transform.root.CompareTag(MCP_References._playerTag)) { Debug.Log("RELOADING!!!!!!"); gun_Master.CallEventRequestReload(); } }