// m_goOption is actually a reference to the object attached to the player ship :) // Clears the inventory bitfield, and turns off the Option powerup // public void SetDefaults() { m_iInventoryItems = 0x0; m_goOption.SetActive(false); m_gcWeapon_ShotSingle.SetCanFire(false); m_gcWeapon_ShotDouble.SetCanFire(false); m_gcWeapon_ShotTriple.SetCanFire(false); m_gcWeapon_LaserSingle.SetCanFire(false); m_gcWeapon_LaserDouble.SetCanFire(false); m_gcWeapon_LaserTriple.SetCanFire(false); }
public void SetPlayerCanFire(bool bState) { m_bCanFire = bState; m_gcEquippedWeapon.SetCanFire(bState); }