public async Task AddProgressToRaid_Should_Not_Increase_When_Killed_Bosses_Equal_TotalBosses() { using var context = await this.GetDatabase(); var mapper = this.GetMapper(); var characterService = new CharacterService(context, mapper); var raidService = new RaidService(context, characterService, mapper); var guildService = new GuildService(null, context, raidService, characterService, mapper); await guildService.AddProgressToRaidAsync("TestRaid2"); var expected = 10; var actual = context.RaidDestinations.First(ch => ch.Id == "2").KilledBosses; Assert.Equal(expected, actual); }