protected override void InitWeapon() { base.InitWeapon(); currentWeapon = new GuidedWeapon(shotPosTrans, "Player", turretMinAngle, turretMaxAngle, spriteRenderer, turretSprites, false); }
protected override void InitWeapon() { base.InitWeapon(); currentWeapon = new GuidedWeapon(0, shotPosTrans, "Player", false); }