protected override void InitWeapon()
 {
     base.InitWeapon();
     currentWeapon = new GuidedWeapon(shotPosTrans, "Player", turretMinAngle, turretMaxAngle, spriteRenderer, turretSprites, false);
 }
Ejemplo n.º 2
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 protected override void InitWeapon()
 {
     base.InitWeapon();
     currentWeapon = new GuidedWeapon(0, shotPosTrans, "Player", false);
 }