protected void UpdateActionDirectionToAnimationPlayer(ActionInfo info, int actionDirection) { animationMeshRenderer.material.mainTexture = info.spiritTexture[actionDirection]; m_AnimationPlayer.TransformAnimation(); }
protected void UpdateActionDirectionToAnimationPlayer(ActionInfo info, int actionDirection) { animationMeshRenderer.material.mainTexture = info.spiritTexture[actionDirection]; m_AnimationPlayer.TransformAnimation(); }