void UpdateButtonList()
 {
     // buttons
     guiconf.AddButton("home", buttGlHome);
     guiconf.AddButton("top", buttGLTop);
     guiconf.AddButton("undo", buttUndo);
     guiconf.AddButton("redo", buttRedo);
     guiconf.AddControl("clayernum", numLayer);
     guiconf.AddControl("clayerZ", ctlInfoItemZLev);
     guiconf.AddControl("clayerscroll", scrollLayer);
     guiconf.AddControl("glControl1", glControl1);
 }
        void UpdateButtonList()
        {
            // buttons
            guiconf.AddButton("home", buttGlHome);
            guiconf.AddButton("top", buttGLTop);
            guiconf.AddButton("undo", buttUndo);
            guiconf.AddButton("redo", buttRedo);
            guiconf.AddControl("clayernum", numLayer);
            guiconf.AddControl("glControl1", glControl1);

            //guiconf.AddControl("progress", textProgress);
        }