void UpdateButtonList() { // buttons guiconf.AddButton("home", buttGlHome); guiconf.AddButton("top", buttGLTop); guiconf.AddButton("undo", buttUndo); guiconf.AddButton("redo", buttRedo); guiconf.AddControl("clayernum", numLayer); guiconf.AddControl("clayerZ", ctlInfoItemZLev); guiconf.AddControl("clayerscroll", scrollLayer); guiconf.AddControl("glControl1", glControl1); }
void UpdateButtonList() { // buttons guiconf.AddButton("home", buttGlHome); guiconf.AddButton("top", buttGLTop); guiconf.AddButton("undo", buttUndo); guiconf.AddButton("redo", buttRedo); guiconf.AddControl("clayernum", numLayer); guiconf.AddControl("glControl1", glControl1); //guiconf.AddControl("progress", textProgress); }