// Start is called before the first frame update void Start() { //return; Time.timeScale = 1f; DB = gameObject.GetComponent <DatabaseController>().LoadDB(); CanvasObj = GameObject.Find("Canvas"); NearInteractablePrompt = GameObject.Find("Canvas/PROMPT"); ShopMenu = GameObject.Find("Canvas/SHOPMENU"); ShopMenu.SetActive(false); GG = GameObject.Find("GroundGenerator").GetComponent <GroundGenerator>(); GG.NewMap(); Player = GameObject.Find("Player"); Shop = GameObject.FindObjectOfType <ShopBehaviour>().gameObject; Shop.GetComponent <ShopBehaviour>().ShuffleStock(); Clock = GameObject.Find("Canvas/CLOCK"); HelpMenu = GameObject.Find("Canvas/HELPMENU"); HelpMenu.SetActive(false); PauseMenu = GameObject.Find("Canvas/PAUSEMENU"); PauseMenu.SetActive(false); }