void Update() { if (!HasSpawned() && gg.HasBeenGenerated(gg.groundWidth * 3) && enemies.Count() < maxEnemies) { SpawnEnemies(random.Next(0, 4)); } if (enemies.Count >= maxEnemies) { print("Max n. of enemies reached"); } }
void Update() { if (!HasSpawned() && gg.HasBeenGenerated(gg.groundWidth * 3) && enemies.Count() < maxEnemies) { SpawnEnemies(random.Next(0, 4)); } if (enemies.Count >= maxEnemies) { print("Max n. of enemies reached"); } }