void HitEnemyInFront()
    {
        var checkHit = AfterDashFrontEnemyDetector.GroundCheckHit();

        if (checkHit.collider != null && DefineHittedObjectType(checkHit.collider.transform) == HittedObjectType.Enemy)
        {
            var eventArgs = new HitDetectionEventArgs()
            {
                HittedObject = checkHit.collider.gameObject, HittedObjectType = HittedObjectType.Enemy, HitPoint = checkHit.point, HitDirection = HitDirection.RightSide
            };
            PlayerHittedObject?.Invoke(eventArgs);
        }
    }