private void Jump()
 {
     if (GroundChecker.Check(groundCheck))
     {
         _jump        = false;
         _rb.velocity = new Vector2(_rb.velocity.x, jumpForce * 2);
     }
 }
Exemple #2
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        private void OnTriggerEnter2D(Collider2D other)
        {
            var sc1r        = side1Check.Check();
            var sc2r        = side2Check.Check();
            var comparedTag = other.gameObject.CompareTag("Level Tiles");

            if (!itemCollectable.IsCollected &&
                splatParent != null &&
                other.gameObject.CompareTag("Level Tiles") &&
                side1Check.Check() && side2Check.Check())
            {
                var splat = Instantiate(splatPrefab, transform);
                splat.transform.parent = splatParent.transform;

                if (gameOver)
                {
                    return;
                }

                PreventMovement();
                itemCollectable.Reset();
            }
        }
Exemple #3
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    // Update is called once per frame
    void Update()
    {
        if (jumpType == JumpType.Charge)
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                _jumpTimer.Start();
            }

            if (Input.GetKeyUp(KeyCode.Space))
            {
                if (GroundChecker.Check(groundCheck))
                {
                    _jumpTimer.Stop();
                    _jump = true;
                }
                else
                {
                    _jumpTimer.Stop();
                    _jumpVelocity = 0;
                }
            }
        }

        if (jumpType == JumpType.Flat)
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                _jump = true;
            }
        }

        if (jumpType == JumpType.Hold)
        {
            if (GroundChecker.Check(groundCheck) && Input.GetKeyDown(KeyCode.Space))
            {
                _jump           = true;
                jumpTimeCounter = jumpTime;
            }
        }

        if (Input.GetKeyUp(KeyCode.Space))
        {
            jumpTimeCounter = 0;
            _jump           = false;
        }
    }
Exemple #4
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    private void Move()
    {
        if (GroundChecker.Check(groundCheck))
        {
            _speed = Input.GetKey(KeyCode.LeftShift) ?
                     _player.speed * sprintSpeedMultiplier :
                     _player.speed;
        }
        Vector3 targetVelocity =
            new Vector2((_movement * _speed) * 10f * Time.fixedDeltaTime, _rb.velocity.y);

        _rb.velocity = Vector3.SmoothDamp(
            _rb.velocity,
            targetVelocity,
            ref _velocity,
            movementSmoothing);
    }