Exemple #1
0
 void Start()
 {
     gridInit = GameObject.FindObjectOfType(typeof(GridInitializer)) as GridInitializer;
     gridInit.CreateGridEco();
     nodeDiameter = nodeRadius * 2;
     gridSizeX    = Mathf.RoundToInt(gridWorldSize.x / nodeDiameter);
     gridSizeY    = Mathf.RoundToInt(gridWorldSize.y / nodeDiameter);
     CreateGrid();
 }
        public UserProfileList()
        {
            InitializeComponent();

            this._repository = new GenericUpdatableRepository<UserProfile>(this.DbContext);
            this._grid = this.defaultEntityGrid.Initialize<UserProfile>()
                .SetSearchButton(btnSearch)
                .SetSearchText(txtSearch)
                .SetSearchMethod(this.GetEntities);
            this._grid.Refresh();
        }
Exemple #3
0
        public TerminalSearch()
        {
            InitializeComponent();

            this._repository = new GenericUpdatableRepository<Terminal>(this.DbContext);
            this._grid = this.defaultEntityGrid.Initialize<Terminal>()
                .SetSearchButton(btnSearch)
                .SetSearchText(txtSearch)
                .SetSearchMethod(this.GetEntities);

            this.defaultEntityGrid.AutoGenerateColumns = false;
            this._grid.Refresh();
        }