void Start() { gridInit = GameObject.FindObjectOfType(typeof(GridInitializer)) as GridInitializer; gridInit.CreateGridEco(); nodeDiameter = nodeRadius * 2; gridSizeX = Mathf.RoundToInt(gridWorldSize.x / nodeDiameter); gridSizeY = Mathf.RoundToInt(gridWorldSize.y / nodeDiameter); CreateGrid(); }
public UserProfileList() { InitializeComponent(); this._repository = new GenericUpdatableRepository<UserProfile>(this.DbContext); this._grid = this.defaultEntityGrid.Initialize<UserProfile>() .SetSearchButton(btnSearch) .SetSearchText(txtSearch) .SetSearchMethod(this.GetEntities); this._grid.Refresh(); }
public TerminalSearch() { InitializeComponent(); this._repository = new GenericUpdatableRepository<Terminal>(this.DbContext); this._grid = this.defaultEntityGrid.Initialize<Terminal>() .SetSearchButton(btnSearch) .SetSearchText(txtSearch) .SetSearchMethod(this.GetEntities); this.defaultEntityGrid.AutoGenerateColumns = false; this._grid.Refresh(); }