void Start() { gridInit = GameObject.FindObjectOfType(typeof(GridInitializer)) as GridInitializer; gridInit.CreateGridEco(); nodeDiameter = nodeRadius * 2; gridSizeX = Mathf.RoundToInt(gridWorldSize.x / nodeDiameter); gridSizeY = Mathf.RoundToInt(gridWorldSize.y / nodeDiameter); CreateGrid(); }