/// <summary> /// Reference page contains links to related conceptual articles. /// </summary> /// <param name="gameTime">Time passed since the last call to Update.</param> protected override void Update(GameTime gameTime) { base.Update(gameTime); camera.Update(this.IsActive); shadowCamera.Update(); grass.Update(gameTime); }
/// <summary> /// Reference page contains links to related conceptual articles. /// </summary> /// <param name="gameTime">Time passed since the last call to Update.</param> protected override void Update(GameTime gameTime) { base.Update(gameTime); gameCore.Update(); keyboardState = keyboard.GetState(); mouseState = mouse.GetState(); camera.Update(gameTime, this.IsActive); grass.Update(gameTime); }