/// <summary>
        /// Reference page contains links to related conceptual articles.
        /// </summary>
        /// <param name="gameTime">Time passed since the last call to Update.</param>
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            camera.Update(this.IsActive);
            shadowCamera.Update();
            grass.Update(gameTime);
        }
Example #2
0
        /// <summary>
        /// Reference page contains links to related conceptual articles.
        /// </summary>
        /// <param name="gameTime">Time passed since the last call to Update.</param>
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            gameCore.Update();
            keyboardState = keyboard.GetState();
            mouseState = mouse.GetState();
            camera.Update(gameTime, this.IsActive);
            grass.Update(gameTime);
        }