public override void Draw(GameTime gameTime, GraphicsManager graphMan) { graphMan.DrawUISprite(title); graphMan.DrawUISprite(el_newgame); graphMan.DrawUISprite(el_options); graphMan.DrawUISprite(el_quit); graphMan.DrawUISprite(cursor); }
public void Draw(GameTime gameTime, GraphicsManager graphics) { graphics.DrawUISprite(bg); graphics.DrawUISprite(thing); }
public void Draw(GameTime gameTime, GraphicsManager graphMan) { if (!inTitle) graphMan.DrawUISprite(darken); currentMenu.Draw(gameTime, graphMan); }