public override Scene OnExit() { UpdateManager.ClearAll(); DrawManager.ClearAll(); PhysicsManager.ClearAll(); GraphicsManager.ClearAll(); FontManager.ClearAll(); return(base.OnExit()); }
public override Scene OnExit() { UpdateManager.ClearAll(); DrawManager.ClearAll(); PhysicsManager.ClearAll(); GraphicsManager.ClearAll(); FontManager.ClearAll(); return(base.OnExit()); }