protected GameBase()
        {
            Content.RootDirectory = "Content";
            TargetElapsedTime = TimeSpan.FromTicks(333333);
            InactiveSleepTime = TimeSpan.FromSeconds(1);
            IsFixedTimeStep = false;

            _graphicsDeviceManager = new GraphicsDeviceManager(this) { IsFullScreen = true };
            _graphicsDeviceManager.SetLandscapeMode();

            Services.AddService(typeof(IInputManager), new InputManager());
            Services.AddService(typeof(ContentManager), Content);
            Services.AddService(typeof(SceneManager), new SceneManager());
            Services.AddService(typeof(SoundManager), new SoundManager(Content));
            Services.AddService(typeof(IEffectConfigurer), new EffectConfigurer());
        }