public override Weapon DropWeapon() { random = new Random(); if (random.Next(0, 100) <= dropRate) { Weapon wg = new GoldSword(); wg.Create(); return(wg); } else { Weapon wg = new EmptyWeaponSlot(); wg.Create(); return(wg); } }
public GoldSword(GoldSword goldSword) : base(goldSword) { }