Exemple #1
0
 ///<summary>Calls _Init method in all managers (used to assign all scene objects on restart)</summary>
 void InitManagers()
 {
     TimeManager._Init();
     FlowManager._Init();
     CloudManager._Init();
     GoldManager._Init();
     GridManager._Init();
     LivesManager._Init();
     MonsterManager._Init();
     TowerManager._Init();
     UIManager._Init();
     WaveManager._Init();
 }