//Protobuffer从MemoryStream进行反序列化 public bool FromMemoryStream(MemoryStream protoMS) { GodWeaponGodWeaponObjV1 pb = ProtoBuf.Serializer.Deserialize <GodWeaponGodWeaponObjV1>(protoMS); FromPB(pb); return(true); }
//转化成Protobuffer类型函数 public GodWeaponGodWeaponObjV1 ToPB() { GodWeaponGodWeaponObjV1 v = new GodWeaponGodWeaponObjV1(); v.Id = m_Id; v.Quality = m_Quality; v.Star = m_Star; for (int i = 0; i < (int)m_GemArray.Count; i++) { v.GemArray.Add(m_GemArray[i].ToPB()); } return(v); }
//从Protobuffer类型初始化 public void FromPB(GodWeaponGodWeaponObjV1 v) { if (v == null) { return; } m_Id = v.Id; m_Quality = v.Quality; m_Star = v.Star; m_GemArray.Clear(); for (int i = 0; i < v.GemArray.Count; i++) { m_GemArray.Add(new GodWeaponGemObjWraperV1()); } for (int i = 0; i < v.GemArray.Count; i++) { m_GemArray[i].FromPB(v.GemArray[i]); } }