public void loadData(GodSave inputSave) { globalMarketExchangeRate = inputSave.globalMarketExchangeRate; if(inputSave.globalMarketBuilt) { active = true; GetComponent<SpriteRenderer>().color = new Color(1,1,1,1); } market.globalMarketExchangeRate = globalMarketExchangeRate; }
public void LoadMe() { if(File.Exists(Application.persistentDataPath + "/weedGame.thc")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/weedGame.thc", FileMode.Open); godSave = (GodSave)bf.Deserialize(file); file.Close(); } else { Debug.Log ("Load error"); } }
public void saveData(GodSave inputSave) { inputSave.smallFarmOffsetX = smallFarmOffsetX; inputSave.smallFarmOffsetY = smallFarmOffsetY; }
public void loadData(GodSave inputSave) { smallFarmOffsetX = inputSave.smallFarmOffsetX; smallFarmOffsetY = inputSave.smallFarmOffsetY; }
public void saveData(GodSave inputSave) { inputSave.trucksOn = trucksOn; inputSave.truckCarryingCapacity = truckCarryingCapacity; }
public void loadData(GodSave inputSave) { trucksOn = inputSave.trucksOn; truckAmount = inputSave.trucks.Count; truckCarryingCapacity = inputSave.truckCarryingCapacity; }
void createNewPlayer() { Debug.Log ("Creating New Player"); PlayerPrefs.SetInt(savedPlayerIdKey,5); godSave = new GodSave(); //SaveMe(); }
public void saveData(GodSave inputSave) { inputSave.totalGold = getGoldAmount(); inputSave.totalWeed = getWeedAmount(); inputSave.weedPerClick = weedPerClick; inputSave.weedPerClickUpgradeCost = weedPerClickUpgradeCost; inputSave.smallFarmHouseCost = smallFarmHouseCost; inputSave.truckCarryingCapacityUpgradeCost = truckCarryingCapacityUpgradeCost; }
public void getSavedData(GodSave inputSave) { modifyGold(inputSave.totalGold); modifyWeed(inputSave.totalWeed); weedPerClick = inputSave.weedPerClick; weedPerClickUpgradeCost = inputSave.weedPerClickUpgradeCost; smallFarmHouseCost = inputSave.smallFarmHouseCost; truckCarryingCapacityUpgradeCost = inputSave.truckCarryingCapacityUpgradeCost; }
public void saveData(GodSave inputSave) { inputSave.globalMarketExchangeRate = globalMarketExchangeRate; inputSave.globalMarketBuilt = active; }