/// <summary>
 /// Begins the boid walk to the bar
 /// </summary>
 private void navigateToBar()
 {
     GoalSeekingBehaviour gsb = new GoalSeekingBehaviour(owner);
     currentGoal = gsb.ChooseClosestFromList(BootStrapper.EnvironmentManager.CurrentEnvironment.World.Bars);
     owner.Behaviour = gsb;
     NextStep();
 }
        /// <summary>
        /// Begins the boid walk to the toilet
        /// </summary>
        private void navigateToToilet()
        {
            GoalSeekingBehaviour gsb = new GoalSeekingBehaviour(owner);
            if (owner.Properties.Gender == Gender.Male) {
                gsb.ChooseClosestFromList(BootStrapper.EnvironmentManager.CurrentEnvironment.World.MaleToilets);
            } else if (owner.Properties.Gender == Gender.Female) {
                gsb.ChooseClosestFromList(BootStrapper.EnvironmentManager.CurrentEnvironment.World.FemaleToilets);
            } else {
                Debug.LogError("Toilet Gender Unavailable");
            }

            owner.Behaviour = gsb;
            NextStep();
        }