public static void Write(Nettention.Proud.Message msg, ScoreBoardArray data) { if (data == null) { return; } msg.Write(data.Count); for (int i = 0; i < data.Count; i++) { GameScoreBoard temp = data[i]; msg.Write(temp.ShipUID); msg.Write(temp.PlayerUID); msg.Write(temp.NickName); msg.Write(temp.Life); msg.Write(temp.PlayMoney); msg.Write(temp.CardBag.C_Card); msg.Write(temp.CardBag.G_Card); msg.Write(temp.CardBag.P_Card); msg.Write(temp.Win); msg.Write(temp.Lose); msg.Write(temp.Draw); msg.Write(temp.Reason); msg.Write(temp.Reward); msg.Write(temp.Ranking); } }
public ClientInfo(long id, string name, HostID remote) { GameBoard = new GameScoreBoard(); UniqID = id; Name = name; RemoteID = remote; P2PGroupID = HostID.HostID_None; }
public ScoreMiniBoard(byte local, GameScoreBoard board) { OwnerIndex = local; G_Card = (byte)board.CardBag.G_Card; C_Card = (byte)board.CardBag.C_Card; P_Card = (byte)board.CardBag.P_Card; Life = board.Life; PlayMoney = board.PlayMoney; }
/// <summary> /// 현재 접속상태인지 아닌지도 내부적으로 구별한다 /// </summary> /// <param name="addUser"></param> public ClientInfo AddGamePlayer(ClientInfo addUser, GameScoreBoard board = null) { ClientInfo addPlayer = UpdateClientData(addUser, board); // 만약 접속상태라면 추가해준다 return(addPlayer); }
private static void Main(string[] args) { var firstPlayer = new TennisPlayer(); var secondPlayer = new TennisPlayer(); var tennisPlayers = new List <TennisPlayer>() { firstPlayer, secondPlayer }; var gameScoreboard = new GameScoreBoard(firstPlayer, secondPlayer); InputPlayersName(tennisPlayers); InputPlayersScore(tennisPlayers); while (true) { var currentGameSituation = gameScoreboard.GetGameResult(); Console.WriteLine("★Current game situation: {0}", currentGameSituation); if (!gameScoreboard.IsGameEnd) { Console.Write("Which player gets next point? (1 or 2):"); ClearKeyBuffer(); var inputKey = Console.ReadKey().Key; Console.WriteLine(); int indexOfGetPointPlayer; if (inputKey == ConsoleKey.D1 || inputKey == ConsoleKey.NumPad1) { indexOfGetPointPlayer = 0; tennisPlayers[indexOfGetPointPlayer].Score++; } else if (inputKey == ConsoleKey.D2 || inputKey == ConsoleKey.NumPad2) { indexOfGetPointPlayer = 1; tennisPlayers[indexOfGetPointPlayer].Score++; } else { Console.WriteLine("You enter a wrong key, please try to enter 1 or 2 again!"); } } else { break; } Console.WriteLine(); } Console.WriteLine("===== Game End ====="); Console.ReadKey(); }
public async Task AddHighScore(GameScoreBoard record, bool isNewItem = false) { var restUrl = "https://app.amosti.net/api/v1/addScoreBoardData/"; var uri = new Uri(restUrl); var recordJSON = JsonConvert.SerializeObject(record, Formatting.Indented); var content = new StringContent(recordJSON, Encoding.UTF8, "application/json"); HttpResponseMessage response = null; if (isNewItem) { response = await client.PostAsync(uri, content); } }
public static void Write(Nettention.Proud.Message msg, GameScoreBoard data) { msg.Write(data.ShipUID); msg.Write(data.PlayerUID); msg.Write(data.NickName); msg.Write(data.Life); msg.Write(data.PlayMoney); msg.Write(data.CardBag.C_Card); msg.Write(data.CardBag.G_Card); msg.Write(data.CardBag.P_Card); msg.Write(data.Win); msg.Write(data.Lose); msg.Write(data.Draw); msg.Write(data.Reason); msg.Write(data.Reward); msg.Write(data.Ranking); }
public static void Read(Nettention.Proud.Message msg, out GameScoreBoard data) { data = new GameScoreBoard(); msg.Read(out data.ShipUID); msg.Read(out data.PlayerUID); msg.Read(out data.NickName); msg.Read(out data.Life); msg.Read(out data.PlayMoney); msg.Read(out data.CardBag.C_Card); msg.Read(out data.CardBag.G_Card); msg.Read(out data.CardBag.P_Card); msg.Read(out data.Win); msg.Read(out data.Lose); msg.Read(out data.Draw); msg.Read(out data.Reason); msg.Read(out data.Reward); msg.Read(out data.Ranking); }
private async void SubmitBtn_OnClicked(object sender, EventArgs e) { if (Score.Text != null) { var scoreConvert = Int32.Parse(Score.Text); RecordId += 1; var amosti = new AmostiService(); var newScore = new GameScoreBoard() { gameName = GameName, playerName = "Batman", recordId = RecordId, score = scoreConvert }; await amosti.AddHighScore(newScore, true); Navigation.RemovePage(this); } else { await DisplayAlert("Score not filled", "Seems like you forgot to add a score", "Try Again"); } }
public static void Read(Nettention.Proud.Message msg, out ScoreBoardArray data) { int count = 0; msg.Read(out count); if (count > 0) { GameScoreBoard[] worldData = new GameScoreBoard[count]; for (int i = 0; i < count; i++) { GameScoreBoard temp = new GameScoreBoard(); msg.Read(out temp.ShipUID); msg.Read(out temp.PlayerUID); msg.Read(out temp.NickName); msg.Read(out temp.Life); msg.Read(out temp.PlayMoney); msg.Read(out temp.CardBag.C_Card); msg.Read(out temp.CardBag.G_Card); msg.Read(out temp.CardBag.P_Card); msg.Read(out temp.Win); msg.Read(out temp.Lose); msg.Read(out temp.Draw); msg.Read(out temp.Reason); msg.Read(out temp.Reward); msg.Read(out temp.Ranking); worldData[i] = temp; } data = new ScoreBoardArray(worldData); } else { data = new ScoreBoardArray(); } }
public ClientInfo UpdateClientData(ClientInfo data, GameScoreBoard board = null) { ClientInfo outData; if (_totalPlayerList.TryGetValue(data.locaIndex, out outData)) { outData.State = data.State; outData.Money = data.Money; outData.locaIndex = data.locaIndex; outData.Name = data.Name; outData.P2PGroupID = data.P2PGroupID; outData.PlayMoney = data.PlayMoney; outData.RemoteID = data.RemoteID; outData.IsJoin = data.IsJoin; outData.UniqID = data.UniqID; if (board != null) { outData.GameBoard = board; } Debug.LogFormat("Cliend Update localIndex: {0} , name : {1}", data.locaIndex, data.Name); } else { if (board != null) { data.GameBoard = board; } _totalPlayerList.Add(data.locaIndex, data); outData = data; Debug.LogFormat("Cliend Add localIndex: {0} , name : {1}", data.locaIndex, data.Name); } return(outData); }
public ClientInfo() { GameBoard = new GameScoreBoard(); }