// Use this for initialization void Start() { copyGC = gridObject.GetComponent<GridController>(); copyVS = vertexSpawnerObject.GetComponent<VertexSpawner>(); copySC = selectorControllerObject.GetComponent<SelectorController>(); copyGG = cameraObject.GetComponent<GloblGUI>(); copyEC = cameraObject.GetComponent<ExportController>(); }
void Awake() { cameraTr = GlobalParameters.cameraTr; copyCC = ((GameObject)cameraTr.gameObject).GetComponent<CameraController>(); copyGG = ((GameObject)cameraTr.gameObject).GetComponent<GloblGUI>(); arTr = axisRoot.transform; arTr.localScale = ScalarToVector3(0); gizmoMode = 0; }
// Use this for initialization void Start() { GlobalParameters.cameraTr = transform; copyGG = gameObject.GetComponent<GloblGUI>(); distance = defaultDistance; LoadParameters(); AnglesClamp(); RecalculateCameraPosition(); CalculateScreenVectors(); }
// Use this for initialization void Start() { copyVS = vertexSpawnerObject.GetComponent<VertexSpawner>(); copyCC = cameraObject.GetComponent<CameraController>(); selectorMode = 0; copyGG = mainCameraObject.GetComponent<GloblGUI>(); }