// Use this for initialization
 void Start()
 {
     copyGC = gridObject.GetComponent<GridController>();
     copyVS = vertexSpawnerObject.GetComponent<VertexSpawner>();
     copySC = selectorControllerObject.GetComponent<SelectorController>();
     copyGG = cameraObject.GetComponent<GloblGUI>();
     copyEC = cameraObject.GetComponent<ExportController>();
 }
    void Awake()
    {
        cameraTr = GlobalParameters.cameraTr;
        copyCC = ((GameObject)cameraTr.gameObject).GetComponent<CameraController>();
        copyGG = ((GameObject)cameraTr.gameObject).GetComponent<GloblGUI>();
        arTr = axisRoot.transform;

        arTr.localScale = ScalarToVector3(0);

        gizmoMode = 0;
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        GlobalParameters.cameraTr = transform;
        copyGG = gameObject.GetComponent<GloblGUI>();

        distance = defaultDistance;

        LoadParameters();

        AnglesClamp();
        RecalculateCameraPosition();
        CalculateScreenVectors();
    }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        copyVS = vertexSpawnerObject.GetComponent<VertexSpawner>();
        copyCC = cameraObject.GetComponent<CameraController>();
        selectorMode = 0;

        copyGG = mainCameraObject.GetComponent<GloblGUI>();
    }