Exemple #1
0
            public bool CallAirstrike(TPlayer player)
            {
                int        angle = 0;
                PlayerTeam team  = player.Team;

                if (IsHacking(player.Team))
                {
                    team = GetEnemyTeam(player.Team);
                    GlobalGame.RunCommand("MSG AIRSTRIKE HAS BEEN HACKED");
                }
                Vector2 target = GetRandomAirEnemy(team, 2, ref angle);

                if (target.X == 0 && target.Y == 0)
                {
                    if (IsHacking(player.Team))
                    {
                        target = GetRandomWorldPoint();
                    }
                    else
                    {
                        return(false);
                    }
                }
                if (IsJamming(player.Team))
                {
                    target.X += GlobalRandom.Next(-99, 100);
                    GlobalGame.RunCommand("MSG PINPOINT STRIKE HAS BEEN JAMMED");
                }
                Vector2 position = GetBeginPointTarget(target, angle);

                TargetPosition = target;
                BeginPosition  = position;
                return(true);
            }
Exemple #2
0
            public bool CallPinpointStrike(TPlayer player)
            {
                int        angle = 0;
                PlayerTeam team  = player.Team;

                if (IsHacking(player.Team))
                {
                    team = GetEnemyTeam(player.Team);
                    GlobalGame.RunCommand("MSG PINPOINT STRIKE HAS BEEN HACKED");
                }
                Vector2 target = GetRandomAirEnemy(team, 1, ref angle);

                if (target.X == 0 && target.Y == 0)
                {
                    if (IsHacking(player.Team))
                    {
                        target = GetRandomWorldPoint();
                    }
                    else
                    {
                        return(false);
                    }
                }
                if (IsJamming(player.Team))
                {
                    target.X += GlobalRandom.Next(-99, 100);
                    GlobalGame.RunCommand("MSG PINPOINT STRIKE HAS BEEN JAMMED");
                }
                else
                {
                    target.X += GlobalRandom.Next(-12, 13);
                }
                Vector2 position = GetBeginPointTarget(target, angle);

                GlobalGame.SpawnProjectile(ProjectileItem.BAZOOKA, position, (target - position));
                GlobalGame.PlaySound("Explosion", position, 1);
                return(true);
            }
Exemple #3
0
            public void Use(TPlayer player)
            {
                if (Reloading > 0 || FastReloading > 0 || CurrentAmmo <= 0)
                {
                    return;
                }
                switch (Id)
                {
                case 1:
                {
                    if (RevivePlayer(player))
                    {
                    }
                    else if (StopBleedingSelf(player))
                    {
                    }
                    else if (StopBleedingNear(player))
                    {
                    }
                    else
                    {
                        return;
                    }
                    MinusAmmo();
                    break;
                }

                case 2:
                {
                    if (RevivePlayer(player))
                    {
                    }
                    else if (StopBleedingSelf(player))
                    {
                    }
                    else if (StopBleedingNear(player))
                    {
                    }
                    else
                    {
                        return;
                    }
                    Reloading = 5;
                    MinusAmmo();
                    break;
                }

                case 3:
                {
                    if (!IsJamming(player.Team))
                    {
                        CallAirDrop(player);
                        MinusAmmo();
                    }
                    break;
                }

                case 4:
                {
                    if (!ReloadUse && !IsActive)
                    {
                        if (!IsJamming(player.Team))
                        {
                            ReloadUse = true;
                            Reloading = 3;
                            GlobalGame.RunCommand("MSG NAPALM STRIKE IS COMING");
                        }
                    }
                    else
                    {
                        if (!IsHacking(player.Team))
                        {
                            IsActive = true;
                        }
                        else
                        {
                            MinusAmmo();
                            GlobalGame.RunCommand("MSG NAPALM STRIKE HAS BEED HACKED");
                        }
                    }
                    break;
                }

                case 5:
                {
                    if (!ReloadUse)
                    {
                        if (CheckAirPlayer(player, 1) && !IsJamming(player.Team))
                        {
                            ReloadUse = true;
                            Reloading = 3;
                            if (player.Team == PlayerTeam.Team1)
                            {
                                GlobalGame.RunCommand("MSG BLUE TEAM CALLED PINPOINT STRIKE");
                            }
                            else
                            {
                                GlobalGame.RunCommand("MSG RED TEAM CALLED PINPOINT STRIKE");
                            }
                        }
                    }
                    else
                    {
                        if (!CallPinpointStrike(player))
                        {
                            GlobalGame.RunCommand("MSG PINPOINT STRIKE: TARGET LOST");
                            ReloadUse = false;
                            Reloading = 5;
                        }
                        else
                        {
                            MinusAmmo();
                        }
                    }
                    break;
                }

                case 6:
                {
                    if (!IsActive)
                    {
                        if (!ReloadUse)
                        {
                            if (CheckAirPlayer(player, 2) && !IsJamming(player.Team))
                            {
                                ReloadUse = true;
                                Reloading = 3;
                                if (player.Team == PlayerTeam.Team1)
                                {
                                    GlobalGame.RunCommand("MSG BLUE TEAM CALLED AIRSTRIKE");
                                }
                                else
                                {
                                    GlobalGame.RunCommand("MSG RED TEAM CALLED AIRSTRIKE");
                                }
                            }
                        }
                        else
                        {
                            if (CallAirstrike(player))
                            {
                                IsActive = true;
                            }
                            else
                            {
                                GlobalGame.RunCommand("MSG AIRSTRIKE: TARGET LOST");
                                ReloadUse = false;
                                Reloading = 5;
                            }
                        }
                    }
                    break;
                }

                case 7:
                {
                    if (!IsJamming(player.Team))
                    {
                        CallAirDrop(player, 3);
                        MinusAmmo();
                    }
                    break;
                }

                case 8:
                {
                    if (!ReloadUse && !IsActive)
                    {
                        if (!IsJamming(player.Team))
                        {
                            ReloadUse = true;
                            Reloading = 3;
                            GlobalGame.RunCommand("MSG ARTILLERY STRIKE IS COMING");
                        }
                    }
                    else
                    {
                        if (!IsHacking(player.Team))
                        {
                            IsActive = true;
                        }
                        else
                        {
                            MinusAmmo();
                            GlobalGame.RunCommand("MSG ARTILLERY STRIKE HAS BEED HACKED");
                        }
                    }
                    break;
                }

                case 9:
                {
                    if (!ReloadUse && !IsActive)
                    {
                        if (!IsJamming(player.Team))
                        {
                            ReloadUse = true;
                            Reloading = 3;
                            GlobalGame.RunCommand("MSG MINE STRIKE IS COMING");
                        }
                    }
                    else
                    {
                        if (!IsHacking(player.Team))
                        {
                            IsActive = true;
                        }
                        else
                        {
                            MinusAmmo();
                            GlobalGame.RunCommand("MSG MINE STRIKE HAS BEED HACKED");
                        }
                    }
                    break;
                }

                case 10:
                {
                    if (!IsJamming(player.Team))
                    {
                        CallReinforcement(player);
                        SetId(0);
                        if (player.Team == PlayerTeam.Team1)
                        {
                            GlobalGame.RunCommand("MSG BLUE TEAM CALLED REINFORCEMENT");
                        }
                        else
                        {
                            GlobalGame.RunCommand("MSG RED TEAM CALLED REINFORCEMENT");
                        }
                    }
                    break;
                }

                case 11:
                {
                    TeamJamming[(int)player.Team - 1] += 10;
                    MinusAmmo();
                    if (player.Team == PlayerTeam.Team1)
                    {
                        GlobalGame.RunCommand("MSG BLUE TEAM ENABLE SUPPLY JAMMER");
                    }
                    else
                    {
                        GlobalGame.RunCommand("MSG RED TEAM ENABLE SUPPLY JAMMER");
                    }
                    break;
                }

                case 12:
                {
                    TeamHacking[(int)player.Team - 1] += 10;
                    MinusAmmo();
                    if (player.Team == PlayerTeam.Team1)
                    {
                        GlobalGame.RunCommand("MSG BLUE TEAM ENABLE SUPPLY HACKING");
                    }
                    else
                    {
                        GlobalGame.RunCommand("MSG RED TEAM ENABLE SUPPLY HACKING");
                    }
                    break;
                }

                case 13:
                {
                    MinusAmmo();
                    PlaceTurret(player, 0);
                    break;
                }

                case 14:
                {
                    MinusAmmo();
                    PlaceTurret(player, 1);
                    break;
                }

                case 15:
                {
                    MinusAmmo();
                    PlaceTurret(player, 2);
                    break;
                }

                case 16:
                {
                    MinusAmmo();
                    PlaceTurret(player, 3);
                    break;
                }

                case 18:
                {
                    if (!ReloadUse)
                    {
                        if (player.IsAdrenaline)
                        {
                            MinusAmmo();
                        }
                        else
                        {
                            ReloadUse                     = true;
                            Reloading                     = 5;
                            ForceShowReloading            = true;
                            player.IsAdrenaline           = true;
                            player.AdrenalineDamageFactor = 0.2f;
                            player.DamageDelaySpeed       = 1;
                            GlobalGame.PlaySound("GetHealthSmall", player.Position, 1);
                        }
                    }
                    else
                    {
                        player.IsAdrenaline = false;
                        MinusAmmo();
                    }
                    break;
                }

                case 19:
                {
                    MinusAmmo();
                    PlaceShieldGenerator(player);
                    break;
                }

                case 21:
                {
                    MinusAmmo();
                    SpawnStreetsweeper(player);
                    break;
                }

                case 22:
                {
                    MinusAmmo();
                    SpawnDrone(player, 7);
                    break;
                }

                case 23:
                {
                    MinusAmmo();
                    SpawnDrone(player, 6);
                    break;
                }

                case 24:
                {
                    MinusAmmo();
                    SpawnDrone(player, 5);
                    break;
                }

                case 25:
                {
                    MinusAmmo();
                    SpawnDrone(player, 4);
                    break;
                }
                }
            }