private void DialogFinishedHandler() { //Make sure we're notifying the same dialog event if (dialog.currentChapter == chapterNumber && dialog.currentScene == (reenable ? _currentDialog : dialogNumber)) { _dialogOpen = false; //Notify global event GlobalEventManager.NotifyEvent("DIALOG_FINISHED", new object[] { chapterNumber, dialogNumber }); if (restoreMovement) { //mover.canMove = true; touchEventHandler.enabled = true; } } }