Exemple #1
0
        public static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
            AppDomain.CurrentDomain.ProcessExit        += new EventHandler(OnProcessExit);

            // Typically, you wouldn't force the current culture on an entire application unless you know sure your application is used in a specific region (which ACE is not)
            // We do this because almost all of the client/user input/output code does not take culture into account, and assumes en-US formatting.
            // Without this, many commands that require special characters like , and . will break
            Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
            // Init our text encoding options. This will allow us to use more than standard ANSI text, which the client also supports.
            System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);

            // Look for the log4net.config first in the current environment directory, then in the ExecutingAssembly location
            var log4netFileInfo = new FileInfo("log4net.config");

            if (!log4netFileInfo.Exists)
            {
                log4netFileInfo = new FileInfo(Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "log4net.config"));
            }
            var logRepository = LogManager.GetRepository(System.Reflection.Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, log4netFileInfo);

            if (Environment.ProcessorCount < 2)
            {
                log.Warn("Only one vCPU was detected. ACE may run with limited performance. You should increase your vCPU count for anything more than a single player server.");
            }

            // Do system specific initializations here
            try
            {
                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    // On many windows systems, the default resolution for Thread.Sleep is 15.6ms. This allows us to command a tighter resolution
                    MM_BeginPeriod(1);
                }
            }
            catch (Exception ex)
            {
                log.Error(ex.ToString());
            }

            log.Info("Starting ACEmulator...");
            Console.Title = @"ACEmulator";

            log.Info("Initializing ConfigManager...");
            ConfigManager.Initialize();

            if (ConfigManager.Config.Offline.PurgeDeletedCharacters)
            {
                log.Info($"Purging deleted characters, and their possessions, older than {ConfigManager.Config.Offline.PurgeDeletedCharactersDays} days ({DateTime.Now.AddDays(-ConfigManager.Config.Offline.PurgeDeletedCharactersDays)})...");
                ShardDatabaseOfflineTools.PurgeCharactersInParallel(ConfigManager.Config.Offline.PurgeDeletedCharactersDays, out var charactersPurged, out var playerBiotasPurged, out var possessionsPurged);
                log.Info($"Purged {charactersPurged:N0} characters, {playerBiotasPurged:N0} player biotas and {possessionsPurged:N0} possessions.");
            }

            if (ConfigManager.Config.Offline.PurgeOrphanedBiotas)
            {
                log.Info($"Purging orphaned biotas...");
                ShardDatabaseOfflineTools.PurgeOrphanedBiotasInParallel(out var numberOfBiotasPurged);
                log.Info($"Purged {numberOfBiotasPurged:N0} biotas.");
            }

            log.Info("Initializing ServerManager...");
            ServerManager.Initialize();

            log.Info("Initializing DatManager...");
            DatManager.Initialize(ConfigManager.Config.Server.DatFilesDirectory, true);

            log.Info("Initializing DatabaseManager...");
            DatabaseManager.Initialize();

            log.Info("Starting DatabaseManager...");
            DatabaseManager.Start();

            log.Info("Starting PropertyManager...");
            PropertyManager.Initialize();

            log.Info("[Custom Code] Starting CustomPropertyManager...");
            CustomPropertiesManager.Initialize();

            log.Info("Initializing GuidManager...");
            GuidManager.Initialize();

            if (ConfigManager.Config.Server.ServerPerformanceMonitorAutoStart)
            {
                log.Info("Server Performance Monitor auto starting...");
                ServerPerformanceMonitor.Start();
            }

            if (ConfigManager.Config.Server.WorldDatabasePrecaching)
            {
                log.Info("Precaching Weenies...");
                DatabaseManager.World.CacheAllWeeniesInParallel();
                log.Info("Precaching House Portals...");
                DatabaseManager.World.CacheAllHousePortals();
                log.Info("Precaching Points Of Interest...");
                DatabaseManager.World.CacheAllPointsOfInterest();
                log.Info("Precaching Spells...");
                DatabaseManager.World.CacheAllSpells();
                log.Info("Precaching Events...");
                DatabaseManager.World.GetAllEvents();
                log.Info("Precaching Death Treasures...");
                DatabaseManager.World.CacheAllDeathTreasures();
                log.Info("Precaching Wielded Treasures...");
                DatabaseManager.World.CacheAllWieldedTreasuresInParallel();
                log.Info("Precaching Treasure Materials...");
                DatabaseManager.World.CacheAllTreasuresMaterialBaseInParallel();
                DatabaseManager.World.CacheAllTreasuresMaterialGroupsInParallel();
                log.Info("Precaching Treasure Colors...");
                DatabaseManager.World.CacheAllTreasuresMaterialColorInParallel();
                log.Info("Precaching Cookbooks...");
                DatabaseManager.World.CacheAllCookbooksInParallel();
            }
            else
            {
                log.Info("Precaching World Database Disabled...");
            }

            log.Info("Initializing PlayerManager...");
            PlayerManager.Initialize();

            log.Info("Initializing HouseManager...");
            HouseManager.Initialize();

            log.Info("Initializing InboundMessageManager...");
            InboundMessageManager.Initialize();

            log.Info("Initializing SocketManager...");
            SocketManager.Initialize();

            log.Info("Initializing WorldManager...");
            WorldManager.Initialize();

            log.Info("Initializing EventManager...");
            EventManager.Initialize();

            // This should be last
            log.Info("Initializing CommandManager...");
            CommandManager.Initialize();

            log.Info("Initializing Riptide API Portal...");
            GlobalEventManager.AuthWebPortal();

            if (!PropertyManager.GetBool("world_closed", false).Item)
            {
                WorldManager.Open(null);
            }
        }