private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Enemy") { Debug.Log("Here x Plane: OnTriggerEnter2D"); mPlanesTouched = mPlanesTouched + 1; mEnemyCountText.text = "Planes touched: " + mPlanesTouched; Destroy(collision.gameObject); mGlobalBehavior.EnemyDestroyed(); } }
// Update is called once per frame void Update() { //transform.position += (mSpeed * Time.smoothDeltaTime) * transform.up; //GlobalBehavior globalBehavior = GameObject.Find("GameManager").GetComponent<GlobalBehavior>(); Move(); if (health == 0) { Destroy(gameObject); mGlobalBehavior.EnemyDestroyed(); } }