void OnTriggerEnter2D(Collider2D col) { // Only trigger once object has waypoints initialized if (waypoints == null) { return; } // If enemy collides with waypoint if (col.gameObject.tag == "Waypoint") { if (col.gameObject.name == waypoints[curDestination].name) { NewDirection(); } } // If enemy collides with a player or an egg if (col.gameObject.tag == "Egg" || col.gameObject.tag == "Player") { if (!isDestroyed) { isDestroyed = true; // Record enemy defeat globalBehavior.UpdateEnemyDefeatedState(); // Record when player object collides with enemy seperately if (col.gameObject.tag == "Player") { globalBehavior.UpdateEnemyTouchedState(); } // Create a single new enemy globalBehavior.CreateEnemy(); // Remove this object from the game Destroy(gameObject); } } }