void Awake() { Application.targetFrameRate = frameRate; QualitySettings.vSyncCount = 0; bannerAd.SetActive(false); gliderController = FindObjectOfType <GliderController>(); currencyM = GetComponent <CurrencyManager>(); pauseMenu.SetActive(false); deathMenu.SetActive(false); score = Constants.startingScore; highScore.text = "HighScore: " + PlayerPrefs.GetInt("HighScore").ToString(); if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } scoreText.text = "Score: " + score.ToString(); StartCoroutine(StartGame()); }
// Start is called before the first frame update void Start() { plantRenderer = GetComponent <SkinnedMeshRenderer>(); gliderController = GetComponent <GliderController>(); thisGO = this.gameObject; flyingStates = GetComponent <FlyingStates>(); }
// Start is called before the first frame update void Start() { stateMachineAnimation = GetComponent <StateMachineAnimation>(); rotationController = GetComponent <RotationController>(); flyingStates = GetComponent <FlyingStates>(); gliderController = GetComponent <GliderController>(); }
//Start private void Start() { gliderController = GetComponent <GliderController>(); fallingAnim = GetComponentInChildren <Animator>(); isStablized = true; burstEm = false; fadeInEm = false; canTurnUp = true; //wings out WingsOut(); boostFuel = 0; rb = GetComponent <Rigidbody>(); rot = transform.eulerAngles; }
// Start is called before the first frame update void Start() { FindObjectOfType <MenuController>(); canRollLeft = true; canRollRight = true; animationScript = GetComponent <AnimationScript>(); rotationController = GetComponent <RotationController>(); flyingStates = GetComponent <FlyingStates>(); gliderController = GetComponent <GliderController>(); audioManager = GetComponent <AudioManager>(); if (FindObjectOfType <MenuController>().controlsInverted == true) { playerControlsInverted = true; } else if (FindObjectOfType <MenuController>().controlsInverted == false) { playerControlsInverted = false; } }
void Awake() { spawnRate = Constants.spawnPipesRateEasy; gcontroller = FindObjectOfType <GliderController>(); gManager = FindObjectOfType <GameManager>(); timeSinceLastSpawned = 0f; //Initialize the columns collection. pipes = new GameObject[pipesPoolSize]; allcoins = new GameObject[pipesPoolSize]; //Loop through the collection to create the initial pipes that will be stored in the object pool. for (int i = 0; i < pipesPoolSize; i++) { pipes[i] = (GameObject)Instantiate(pipesPrefab, objectPoolPosition, Quaternion.identity); allcoins[i] = (GameObject)Instantiate(coin, objectPoolPosition, Quaternion.identity); } StartCoroutine(UpdatePool()); }
// Start is called before the first frame update void Start() { gliderController = GetComponent <GliderController>(); //lookAtTransform.transform.position = new Vector3(lookAtOffsetX, lookAtOffsetY, lookAtOffsetZ); flyingStates = GetComponent <FlyingStates>(); }
private void Start() { gliderController = GetComponent <GliderController>(); FindObjectOfType <AudioManager>(); }