private static ShotCoord[] GetRandomDefendedCoords()
 {
     ShotCoord[] result = new ShotCoord[3];
     int[]       tiles  = TileZoneHelper.GetRandomZone();
     for (int i = 0; i < 3; i++)
     {
         result[i] = new ShotCoord(tiles[i]);
     }
     return(result);
 }
Exemple #2
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 public void OnClick(int index)
 {
     AddTileZone(TileZoneHelper.GetZoneForTile(index));
 }