void Start() { this.aud = GetComponent <AudioSource>(); //this.aud.PlayOneShot(startSE); navMeshsurfase.BuildNavMesh(); pacmanScript = pacman.GetComponent <PlayerScript>(); blinky.GetComponent <NavMeshAgent>().enabled = false; inky.GetComponent <NavMeshAgent>().enabled = false; pinky.GetComponent <NavMeshAgent>().enabled = false; clyde.GetComponent <NavMeshAgent>().enabled = false; blinkyScript = blinky.GetComponent <GhostScript>(); inkyScript = inky.GetComponent <GhostScript>(); pinkyScript = pinky.GetComponent <GhostScript>(); clydeScript = clyde.GetComponent <GhostScript>(); blinkyScript.SetState(GhostState.usual); inkyScript.SetState(GhostState.waiting); pinkyScript.SetState(GhostState.waiting); clydeScript.SetState(GhostState.waiting); sightBlinky.SetActive(true); navRouteBlinky.SetActive(true); StartCoroutine(LetsStart()); StartCoroutine(ShowFruits(30)); }