Slider slider;//ゲージ // Use this for initialization void Start() { slider = GameObject.Find("Gg_Slider").GetComponent <Slider>(); //MurataScript.GetComponent<Gg_Slider>()._Gg = 100; Acceleratorline = GameObject.Find("Gg_Slider"); MurataScript = Acceleratorline.GetComponent <Gg_Slider>(); speedup = true;//スタートしたら使える }
// Use this for initialization void Start() { DamageFlg = false; slider = GameObject.Find("Gg_Slider").GetComponent <Slider>(); Acceleratorline = GameObject.Find("Gg_Slider"); MurataScript = Acceleratorline.GetComponent <Gg_Slider>(); //スタートしたら使える speedup = true; jyroball.GetComponent <Jyroball>(); }