Slider slider;//ゲージ


    // Use this for initialization
    void Start()
    {
        slider = GameObject.Find("Gg_Slider").GetComponent <Slider>();
        //MurataScript.GetComponent<Gg_Slider>()._Gg = 100;
        Acceleratorline = GameObject.Find("Gg_Slider");
        MurataScript    = Acceleratorline.GetComponent <Gg_Slider>();
        speedup         = true;//スタートしたら使える
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        DamageFlg = false;

        slider          = GameObject.Find("Gg_Slider").GetComponent <Slider>();
        Acceleratorline = GameObject.Find("Gg_Slider");
        MurataScript    = Acceleratorline.GetComponent <Gg_Slider>();
        //スタートしたら使える
        speedup = true;
        jyroball.GetComponent <Jyroball>();
    }